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Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=10754
Printed Date: 12 June 2026 at 10:13am


Topic: SP avatar
Posted By: okiedoke
Subject: SP avatar
Date Posted: 03 August 2010 at 5:53pm
I was working off of this image




this is the result.



My goals were to:
preserve the unique outlines and provide very simple shading.

Thanks






Replies:
Posted By: StepDragon
Date Posted: 03 August 2010 at 6:03pm
Take a look at the http://www.pixeljoint.com/forum/forum_posts.asp?TID=5692&PN=1 - noobtorials and learn about AA. Your piece could greatly benefit from it.

Not bad, but it has a way to go.


Posted By: cure
Date Posted: 03 August 2010 at 9:30pm
in addition to the much needed aa, you've got a lot of jagged linework. you've also got outlines that go from one pixel thick to two or three pixels thick. summary: you want smooth lines of a consistent thickness.


Posted By: W M
Date Posted: 03 August 2010 at 9:40pm
I did an overlay of the reference picture (sized down) with the sprite in Photoshop and it came out as a perfect scale (with minor editing).

This is a scale and edit... :/


Posted By: okiedoke
Date Posted: 04 August 2010 at 12:31pm
Originally posted by W M

I did an overlay of the reference picture (sized down) with the sprite in Photoshop and it came out as a perfect scale (with minor editing).

This is a scale and edit... :/


Is that a bad thing? I scaled him down for reference so I had the proportions right.

I'll make the lines cleaner and apply AA, but is there a way to do that while preserving the variations in thickness?


Posted By: okiedoke
Date Posted: 04 August 2010 at 12:56pm


Added AA in his face /hair
moved his eye to the right
cleaned up thick outlines/jaggies

thanks for you help guys!
anything else it needs? or is it considered finished?


Posted By: cure
Date Posted: 04 August 2010 at 1:06pm
if you just scaled it down and worked over it then the bulk of the work was done by whichever artist drew the scott pilgrim cover, and not you. so it's not really your work.
you've still got lots of curves that contain flattened sides and sharp angles that should be smoother (neckline, bottom left of shirt, the larger foot, the little point on top of his head, the sharp right angle that form the jawline, etc)
needs more contrast.

but if this is scaled down then worked over it'll never get into the gallery, so I'd advise  using the original as reference only and doing the entire thing from scratch yourself.


Posted By: okiedoke
Date Posted: 04 August 2010 at 2:08pm
Originally posted by cure


but if this is scaled down then worked over it'll never get into the gallery, so I'd advise  using the original as reference only and doing the entire thing from scratch yourself.


cool, back to square one.

:/


Posted By: W M
Date Posted: 04 August 2010 at 2:52pm
Originally posted by okiedoke

Originally posted by cure


but if this is scaled down then worked over it'll never get into the gallery, so I'd advise  using the original as reference only and doing the entire thing from scratch yourself.


cool, back to square one.

:/


That's the best route to take. I understand you're thinking behind tracing (to get the best proportions possible), but it's more along the lines of cheating and frowned upon. It's a fun idea, so please do make it again, this time from scratch.


Posted By: StepDragon
Date Posted: 04 August 2010 at 3:05pm
Just a side not here, so words don't get twisted:

Tracing is fine, if your tracing your own drawing.


Posted By: okiedoke
Date Posted: 04 August 2010 at 5:32pm
should I post progress on my new avatar here, or in a new post?


Posted By: cure
Date Posted: 04 August 2010 at 6:01pm
here will be fine.



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