![]() |
|
As soon as I saw this I thought C64.
Nice chunky pixels and colors.
I can see what you are getting at but it doesn't really work for me as those colours are already used within the shading and shadowing of the background, so they kind of get lost then. I also prefer the crisp background myself especially thinking how this might read on a CRT display where the more subtle background would become even less defined.
Looks really nostalgic!
Though I'm usually for black shadows and hard contrasts, I would consider dark blue or dark gray as background color for the hires background instead of black here. not only would it soften your background, but also would make the sprites pop out more, thus making the gameplay a bit more easy on the eye.
Here is a quick edit if you don't mind: http://img.photobucket.com/albums/v157/pembroke/Pixels/pixeljoint/edits/catformer_zpsxkxswmvg.png
Okay, you got me there - it is indeed 15 colours, because I didnn;t use the c64 cyan in the image anywhere, but did use the other 15 in the palette, however when I exported it for some reason irfan view (that I used for the export of the finished image) assigned two whites taking it up to 16 - puzzling...
I really love how you pixeled the cheese. Also like the mouse-hole's depth. Very nicely achieved.
Great use of hires char mode, and those sprites are just lovely!