selout: http://pixel-zone.rpgdx.net/shtml/tut-selout.shtml ;)
About the dithering, i did refering to the shoulders and the knees.
Hmmm I was wondering if I should have submitted this through the WIP first, but then I read the thing and it said "don't post what you won't update" so I figured I wouldn't. But it's true I'd like to learn how to become better because there are a lot of good pixellers in this community.
Boder, I assume you mean the coat flaps? I used a reference for myself (I put on a jacket and stuff). No 3dness here!
Cidow and JM, you think the hair is too bouncy and should move a little less?
The armor doesn't need to be so metallic, I think for the game it was supposed to be tarnished but I could ask my "boss"!
JM, dithering where? Everywhere? And what is "selout"? Sorry I'm new to pixel forums in general.
interesting style you got here :)
i agree with cidow, the hair moves too much. But the rest is well animated, specially the jacket.
I'm not sure to like the dithering though. And the armor doesn't look too metallic.
Some selout and more dark shades may help too. ;)