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I like your level design. It has easy readability for a clear focus and goal, to get to the coin. I would love to know more though. Details like how the blue bar works with gameplay and what are the main ways that could de-gen the life bar besides falling? Anyways, nice work. Nice stuff.
Cute! I would suggest changing the color of the mice to make them stick out more.
The blue bar was meant for jump power as in the longer you hold space the higher and farther you jump. As for health I didn't really come up with anything for that haha. The beige bar in the middle is time to finish the course.