DEVA Mockups

DEVA Mockups

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DEVA Mockups



user
Title: DEVA Mockups
Pixel Artist: Christoballs  (Level 7 Neanderthal :: 19520 points)
Posted: 2/8/2016 11:01
Palette: 17 colors
Statistics:  11 comments    8 faves    0 avatars

A Christmas gift project. I wanted to try out wide pixels and making maze game graphics.
2014

Discussion

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user
Helm (Level 5 Detective) @ 2/10/2016 09:01

No worries, keep on truckin' make this game etc


user
Christoballs (Level 7 Neanderthal) @ 2/10/2016 04:52

Aw man, thank you very much for the link! You guys made my day :)


user
Christoballs (Level 7 Neanderthal) @ 2/10/2016 04:50

Thanks Helm! Great read :)


user
Helm (Level 5 Detective) @ 2/10/2016 02:09

Rad resource! I always wanted to make a game like this so I fantasize about writing an engine that I would be in no way equipped to actually make.


user
iLKke (Level 9 Nidan) @ 2/9/2016 16:07

That is a great reference but actually there is a much simpler way to do this. Especially for a stylised environment like this, you can save a lot of work by using block gfx instead of wall gfx. 

Here's a snapshot from a Lands of Lorez postmortem that never got published (for some reason):

https://dl.dropboxusercontent.com/u/13732440/web/crawlerengine.png

Here are all wall the assets used https://dl.dropboxusercontent.com/u/13732440/web/Walls.psd Not the most readable example but it basically has a block in every possible position. If you flip assets horizontally then you only need half the number of sprites.

Also that has twice the assets because often for games like these you would have two frames for each wall so there is a sense of movement when walking down a corridor, etc.


user
Helm (Level 5 Detective) @ 2/9/2016 04:55

http://eab.abime.net/attachment.php?attachmentid=27846&d=1297204411


user
Helm (Level 5 Detective) @ 2/9/2016 04:54

There was a technical document as to how to make these eye of the beholder type of 90 degree, tile step engines but I can't find the link anymore.


user
Christoballs (Level 7 Neanderthal) @ 2/9/2016 04:37

Thank you Helm, much appreciated! :D I have a few more animations to post coming up.
I'll change the title screen in due time, I fancy going back to wide pixels again :)

I was going to make this game but I had a headache trying to work out how to code the background (I made a set of backgrounds). The easiest would be to put the sprites in a raycast engine and forget the backgrounds for now...


user
Christoballs (Level 7 Neanderthal) @ 2/9/2016 04:33

I absolutely love the first Shin Megami Tensei! It compelled me to make something similar. I mixed in a bit of Doom as my brother is a big fan of the games, and the enemies are remakes of some of my first sprites.
Thank you very much! :D


user
Helm (Level 5 Detective) @ 2/9/2016 03:10

Also getting that Tensei vibe I just love. Wonderful work. 

(MAKE THIS GAME, don't necessarily use the doom ip)
 


user
iLKke (Level 9 Nidan) @ 2/9/2016 00:24

Always wanted to make a game like this.

The barren enviro with elaborate sprites reminds me of the early Shin Megami Tensei games

I hope at the end of the game you find out the toast is alive and well and not burnt at all


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