From the Nitrome game, Platform Panic.
An interesting thing about this is that I think I kept to 3bits per channel depth for a more retro feel. Might be 4 bits per channel, could be misremembering.
I do some of the art for some of the games! For the mobile games, I've done Platform Panic, Silly Sausage, Vault, Go Pogo and now I'm working on yet another. I've also done graphics for some of their flash games: Bad Ice-Cream 3, ChangeType() (which I adore and I'm trying to figure out how to upload some of that game's art in pj), Sleepless Pug and I've touched a lot of their other games even if I'm not lead artist.
Kool piece (and the ones from other games too)
Is it you who does gfx for these Nitrome games? I totaly adore them. Play all the time just to enjoy the pixels. Keep em comming.
Thank you :)
No waaay! I didn't know you were responsible for this! Top notch job on the game, man. Sometimes I'd just sit there and look at the title screen while taking in the details.
you made this?
oh god...please kiss me.
Thanks for posting it here ;)
my record is 25 but my glitched one is around 260 :P
Nice! I was knew somebody from pixeljoint made this when I played the game just wasn't sure who.
awesome main title!!!
Love the light effects, looks great :0
This game is pretty tricky!! Nice work :)
Lights are great! :)
I really like this one. Fun game too.
The colours are 3 bpc. I remember that you told me you used 4 bpc on the 2nd tileset backgrounds, because you could not get subtle enough greens with just 3.