Is it at all possible that I could look at the individual frames for this piece? I'm trying to learn to animate characters, and this is a really, really good example. Totally fine if you turn me down, by the way, I understand if you want to keep work safe.
Yeah, only after commenting did I think that this might be for a JRPG actually, that makes sense xD and yes, unless party formations are affected or something similar, there's no need to actually show that a surprise attack came from the back, I guess...
That would look weird with the scabbard!
I did make a prototype for a Castlevania/DMC style game before I turned it into a JRPG so that's definitely where the inspiration comes from.
Not mirroring it means that I can't do things like back attacks Final Fantasy style. I'd just have to make them surprise attacks and change the initiative values instead, but I'm perfectly fine with that.
Wow, awesome! Now I feel like playing Castlevania for some reason :D It's interesting that he actually turns to his back when dashing away, usually in games they simply mirror the other direction...
Thanks, and I will! I've been working on some new characters now though and I want to flesh them out before I proceed with animating so we'll see what happens!
Reminds me of Dante (DMC), but in a very good and attractive way. Keep it up!
I can't stop you even if I wanted to, which I don't. All you need to do is load the gif into Aseprite or something and it will divide it up into frames.