Steven Universe Sprites

Steven Universe Sprites

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Steven Universe Sprites

Title: Steven Universe Sprites
Pixel Artist: 8TheKat  (Level 3 Stalker :: 2084 points)
Posted: 4/9/2016 17:34
Statistics:  6 comments    20 faves    0 avatars

Sprites of Pearl, Garnet, Amethyst, and Steven


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ptoing (Level 7 Cuttlefish) @ 4/12/2016 17:45

No problem, and yeah looking nicer. Just occured to me that you could also move her shirt as she moves. Because it would get moved by her upper legs. Always look at how things interact as well as secondary motion.

8TheKat (Level 3 Stalker) @ 4/12/2016 13:29

Okay I made amethysts knees move forward more. Actually wasn't as hard as I thought it would be considering the limited amount of space you have to work with lol. Thanks again for the suggestions!

ptoing (Level 7 Cuttlefish) @ 4/11/2016 11:08

Looking a lot better.

You could still move Amethyst's and Steven's knees forward a bit, so that the bend looks like it is actually going somewhere. I think for Steven it looks mostly OK now though, but on Amethyst it looks weird stiil, esp since her knees are so pronounced.

8TheKat (Level 3 Stalker) @ 4/11/2016 10:47

Thanks for the input, I tried fixing up Pearls shoulder and Steven's wrist as well as make Garnet's legs animate more like Pearl's. Not sure how or if I can make Amethysts and Steven's legs move like that though since they're short and stubby.

BertMi (Level 4 Mercenary) @ 4/10/2016 07:09

Adorable. I love you shadding style.

ptoing (Level 7 Cuttlefish) @ 4/10/2016 06:28

I would go easy on the sliding stuff up and down without actually animating joints. On Pearls legs you did well, but all the other joints move around with little to no accountability for being connected. Pearl's shoulder and Steven's wrist are especially bad. It would not take long to fix that stuff and the animation would look a lot more solid.

Other than that they look nice. Not a fan of the harsh black outline with breaks in it, but that is more a personal thing.

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