Okay I made amethysts knees move forward more. Actually wasn't as hard as I thought it would be considering the limited amount of space you have to work with lol. Thanks again for the suggestions!
Looking a lot better.
You could still move Amethyst's and Steven's knees forward a bit, so that the bend looks like it is actually going somewhere. I think for Steven it looks mostly OK now though, but on Amethyst it looks weird stiil, esp since her knees are so pronounced.
Thanks for the input, I tried fixing up Pearls shoulder and Steven's wrist as well as make Garnet's legs animate more like Pearl's. Not sure how or if I can make Amethysts and Steven's legs move like that though since they're short and stubby.
I would go easy on the sliding stuff up and down without actually animating joints. On Pearls legs you did well, but all the other joints move around with little to no accountability for being connected. Pearl's shoulder and Steven's wrist are especially bad. It would not take long to fix that stuff and the animation would look a lot more solid.
Other than that they look nice. Not a fan of the harsh black outline with breaks in it, but that is more a personal thing.
No problem, and yeah looking nicer. Just occured to me that you could also move her shirt as she moves. Because it would get moved by her upper legs. Always look at how things interact as well as secondary motion.