Agatha walking

Agatha walking

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Pixel Art Details

user
Title: Agatha walking
Pixel Artist: kozmichaos  (Level 1 Rookie :: 453 points)
Posted: 4/18/2016 17:41
Palette: 32 colors
Statistics:  10 comments    2 faves    0 avatars

This is my second pixel art ever (the first one is my Avatar).

32 Colors
12 frames

It's for a future game that I'm creating (no name yet). This game will have the "SNES Prince of Persia" gameplay. It took a day to make and animate. I'm currently doing the "walking to right side" sprite animation and I'll finish it by tomorrow.

I lack pixel art techniques that make the art rox but I'm still learning. I would appreciate hints, constructive critics and suggestions. I'm the kind of classic cartoonist. I can only think in terms of "contour + color" type of art but I'm open to changes.


Edit: Added "boob physics"...lol, fixed stiff shoulders (they were too high and static so I lowered them down and put some movement), fixed shortness of the neck,  added skirt movement and light effect, corrected wobbling garbage in the waist and other parts, corrected visual garbage in the bow. For now, I just can't correct the information of her holding the bow in this position with a relative reality. I guess that's the best I can do for now. Thanks for all those who gave me hints!

 

Discussion

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user
RebeaLeion (Level 3 Private Eye) @ 5/22/2016 09:21

nice walk animation. its something I cant do right ! maybe study of this will help me.


user
Psiweapon (Level 4 Ensign) @ 4/23/2016 17:05

Why do the feet and face have no outline?

The animation is really smooth, but the small of her back does a weird thing without much reason.


user
nottogood (Level 2 Flatfoot) @ 4/21/2016 23:08

japanese bows are much larger too .. thisis more a fantasy bow with the scrolled ends


user
nottogood (Level 2 Flatfoot) @ 4/21/2016 23:07

put it to the side i think ..


user
kozmichaos (Level 1 Rookie) @ 4/20/2016 13:24

Thank you for the feedback. I was trying to make her hold a bow in her front but at same time, making it clear that the thing is a bow. If I put the bow plainly in the front the "bow information" just disappears. It becomes a vertical piece of wood with pixel art. I have seen classic japanese videos showing people running with long bows in action scenes and they usually put the bow in the front to make it to the shoot stance faster. My last chance is making her hold the bow aside.


user
nottogood (Level 2 Flatfoot) @ 4/20/2016 11:10

i think you should but the bow just in her left hand and not have it croaa over it makes it look a bit funny ..iv never held my bow like that .. i like the motion but the bow throws it off alot to me ..:) still awesome though


user
TZero (Level 2 Kukyu) @ 4/19/2016 07:50

Pretty sweet animation, anatomy could use some work though: a rough rule of thumb is that hands should be closer to the knees rather than the waist when hanging. Her neck is also short (specialmin64 adressed both of these by assuming raised shoulders).  


user
kozmichaos (Level 1 Rookie) @ 4/19/2016 05:54

Thank you very much, I'll work on that!


user
Lunch (Level 5 Detective) @ 4/19/2016 01:32

Pretty good motion, although a bit wobbly in places (especially around the skirt). I like the hair ripple too. However, the way she's carrying the bow looks VERY awkward.


user
specialmin64 (Level 2 Hired Gun) @ 4/18/2016 21:05

not sure i'm qualified to crit but her raised shoulders (short arms?) make her posture look stiff to me. Other than that the walk seems pretty natural, especially the subtle torso rotation. I also like the unpretentious art design


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