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Thanks for the edit!
And yes, that's what I meant the first time. The character will be rendered first and the tiles later, so that since his hitbox won't go beyond the sole of his feet the outline will be obscured by the ground tiles.
If he's standing on a slope, though, part of it will be visible. We're gonna test this out and, if needed, I'll erase the outline manually on the spritesheet afterwards :)
Oh! You meant here on the .gif! Haha, sorry, I didn't get it the first time. Thanks for the tip. I'll do it just as soon as I get the time.
Oh. I mean not because of the offset but because of the graphical representation.
Thanks for the tip Adam :)
His hitbox is smaller than the outline, so his feet do touch the ground, but we're keeping the outline so that when he jumps or steps on a slope we can still have it separating him from the background.
Nice and smooth!
I'm guessing the light green outline is for separation from the background. If this is in the game, I suggest removing the bottom outlines under the feet to let his feet touch the ground.
Aha! Now I understand. ground tiles are on an upper layer. Brilliant!