Hillside Encounter

Hillside Encounter

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Hillside Encounter



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Title: Hillside Encounter
Pixel Artist: Amorph  (Level 4 Sea Turtle :: 4433 points)
Posted: 6/18/2016 15:22
Palette: 22 colors
Statistics:  4 comments    26 faves    0 avatars

I spent a few hours over the last three days finishing this mockup, mostly just fooling around with different things for fun. There are some messy spots yet that I'll probably go back and look at more (might be some leftover colors hiding somewhere still).

That said, I'm more concerned with the overall cohesiveness of the piece; specifically how well the monster guy fits with the rest of the scene. Feedback would be appreciated!

Edit 6/19: Fixed the unsightly Big Red Health Bar Sword (thanks, failureboy!) and made small adjustments. Original: http://i.imgur.com/WuSVuXS.png

Discussion

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failureboy (Level 7 Assassin) @ 10/19/2016 21:03

In the future, click on the "reply" button so that I'm notified of your comment.  I just happened to look at my old comments, clicked on your piece again, and finally found your response!

 
The new health bar looks great.  Yes, I did mean that the background should look "separate" from the ground - though to be honest it looks fine to me now.  Maybe a little desaturation would help.  Still a solid piece.

user
Amorph (Level 4 Sea Turtle) @ 6/19/2016 20:15

Thanks a lot for the thoughts, guys!

@Macaroni and Cheese: Haha, your interpretations are reassuring to hear -- good to know I haven't totally missed the mark. The last one is a stretch though; I think an environment full of sloppy pixel work is more likely than pollution!

@failureboy: You're right that the screen is big for the detail level. I wanted a kind of vast, vaguely-cinematic look (word choice?) though, so I'm not sure if I want to change the canvas size. As for the colors, do you mean switching hues so the background and foreground are more distinct from one another? (E.g., gray hills and orange sky or something.) And yeah, desaturating might be in order.

I made a preliminary edit with a few changes -- notably I got rid of the sword health bar because, yes, it was really ugly.


user
failureboy (Level 7 Assassin) @ 6/19/2016 00:22
The hero, monster, and palette all look good.  The screen is awfully big, and not very detailed.  That could work fine if the game ran smoothly and was fun, and in fact I like your simple, "sketcherly" style of the trees.  I do wonder if the mountains and sky could be a different color, and maybe desaturated to imply distance.  That may help.

The only thing I don't like is the Big Red Health Bar Sword.  It's ugly and your attention just goes right to it.  Plus, it's a sword, so a part of me wonders if it's about to swing around and be a part of the action.  I'd change the design of the health bar and put it over the boss, not in the middle of the screen. 


user
Macaroni and Cheese (Level 2 Corporal) @ 6/18/2016 23:29

It's a forest scene, so I would expect foresty monsters. The boss matches the earth tones and greens you used in the background. It also looks pretty wild, untaimed, and dangerous. All these fit nicely.

The boss' left arm looks like it is bigger than its right. That seems unnatural and unhealthy, something I would expect in a polluted environment. I don't know, just thinking.


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