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Hi! Some critics I have by watching your piece. First off, no character on this scene seems to respond to the same light source, heck, the thief guy from the left even has some pillow shading on the bag he's carrying. Second, the little detail on the floor and the background make them look very flat.
Hi. Thanks for the critics, even though I haven't found a way to fix most of this yet. The light source is supposed to be in the upper left. Now I tried to make the lower right parts of characters darker. As of detail on the buildings, that's just how they are in the original game, like here (come to think of it, they're reminiscent of the gigantic, but simple-shaped buildings like the Egyptian pyramids or ziggurats). Since this is a demake, I don't feel I can add much to the cantons. I made the main walls darker to make the closer parts stand out, though.