Just a simple mockup, focused mainly on diferent styles of dithering. I tried to work with a limited palette, but things got a bit messed up with the neon's pink.
PD: I know the main character sprite is a bit weird
Discussion
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Like the color choices, and the background drones are a nice touch.
The lighting and perspective looks a bit odd though - the main warehouse slopes back way more than the sidewalk, and the purple lights on the front case less glow near them than after moving up around around the curve of the outer building frame.
The dithering on the door between them is very nice-looking, but doesn't really fit metal - it's too organic, like what I'd expect on a dirt ground tile.
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Like the color choices, and the background drones are a nice touch.
The lighting and perspective looks a bit odd though - the main warehouse slopes back way more than the sidewalk, and the purple lights on the front case less glow near them than after moving up around around the curve of the outer building frame.
The dithering on the door between them is very nice-looking, but doesn't really fit metal - it's too organic, like what I'd expect on a dirt ground tile.