![]() |
|
Is the thing in her hand meant to be a wand? If so, I'm not sure she'd be clutching like that - I always see wand users as being very graceful and delicate, and something more like a pencil grip should work for that sort of practice.
Hopefully the fact that your colors and composition are flawless goes at this point without saying.
I think it's quite important that the HUD elements stick out as they do. It's imperative that they're always visible no matter what. I'd say the elements on the right could even be a little brighter. Giving them a palette that corresponds to the area's would be quite confusing I think.
Great stuff, by the way.
You knocked it out of the park with this one...
Incredible!
I really really like this, your style always greatly appeals to me, however, I have a couple nitpicks to point out. Firstly, the HUD elements contrast too much with the rest of the piece, perhaps because yoru intent is to have different stages with different color schemes, with a constant palette for the HUD, I would reccomend either having palettes for them that will match the different areas, or maybe just one muted palette that does not stick out too much in any of the different color themes. The current one mostly achievs this, but the red sticks out a little too much in my opinion. The other, smaller concerns are that the skull to me does not read super well at 1x, and the flame in the lamp does not really seem like fire to me, additionally on that front, the lit lantern of that variety reads as an oval, while the extinguished one in the background reads as a rectangle. Very good stuff, though.
Genius at the colors!
Awesome work as always.
Let me tell you,i love your character style,anatomy and so.
I think i will use your characters as reference for studying.
So Thank you a lot <3
beautiful colors and lighting in this! and all the knick-knacks on the shelf are really pleasing to look at.