Cosmia's Study

Cosmia's Study

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Pixel Art Details

Cosmia's Study



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Title: Cosmia's Study
Pixel Artist: AlcopopStar  (Level 1 Rookie :: 1538 points)
Posted: 7/6/2016 14:58
Statistics:  18 comments    76 faves    0 avatars

Mockup scene for a game i've been planning

Tumblr | Twitter


Top Pixel Art - July 2016 (#5)Top Pixel Art - July 2016 (#5)

Discussion

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Shackhal (Level 4 Deputy) @ 7/12/2016 23:24

Really amazing, man! Great job!


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RebeaLeion (Level 2 Flatfoot) @ 7/12/2016 10:54

<3


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Pheno (Level 4 Button Man) @ 7/11/2016 23:03

Is the thing in her hand meant to be a wand? If so, I'm not sure she'd be clutching like that - I always see wand users as being very graceful and delicate, and something more like a pencil grip should work for that sort of practice.

Hopefully the fact that your colors and composition are flawless goes at this point without saying.


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AlcopopStar (Level 1 Rookie) @ 7/11/2016 07:35

Thanks everyone!~ hopefully another coming soon. 


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Opacus (Level 7 Ichikyu) @ 7/10/2016 06:40

I think it's quite important that the HUD elements stick out as they do. It's imperative that they're always visible no matter what. I'd say the elements on the right could even be a little brighter. Giving them a palette that corresponds to the area's would be quite confusing I think. 

Great stuff, by the way. 


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MasterGrand (Level 3 Hatchikyu) @ 7/9/2016 12:06


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Doomble (Level 1 Thug) @ 7/9/2016 09:38

The colours are stunning


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moondrome (Level 6 SWAT) @ 7/8/2016 12:46

love the details in this piece....well done


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jalonso (Level 11 Godfather) @ 7/8/2016 08:16

WOW! this is so great


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Mandrill (Level 8 Partner) @ 7/8/2016 03:48

You knocked it out of the park with this one...

Incredible!


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ParkerBabyDiaperCompany (Level 4 Team Leader) @ 7/7/2016 07:47

Damn, dood.


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Blueschist (Level 2 Flatfoot) @ 7/7/2016 00:18

I really really  like this, your style always greatly appeals to me, however, I have a couple nitpicks to point out. Firstly, the HUD elements contrast too much with the rest of the piece, perhaps because yoru intent is to have different stages with different color schemes, with a constant palette for the HUD, I would reccomend either having palettes for them that will match the different areas, or maybe just one muted palette that does not stick out too much in any of the different color themes. The current one mostly achievs this, but the red sticks out a little too much in my opinion. The other, smaller concerns are that the skull to me does not read super well at 1x, and the flame in the lamp does not really seem like fire to me, additionally on that front, the lit lantern of that variety reads as an oval, while the extinguished one in the background reads as a rectangle. Very good stuff, though.


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Delicious (Level 8 Regional Boss) @ 7/6/2016 22:04

looking real good! super clean


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Voynich (Level 1 Rookie) @ 7/6/2016 21:42

Amazing!


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Macaroni and Cheese (Level 1 Private) @ 7/6/2016 21:32

A feast for the eyes. Thanks for sharing.


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mordfikosz (Level 4 Deputy) @ 7/6/2016 20:23


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Aniki (Level 1 Rookie) @ 7/6/2016 19:18

Genius at the colors!
Awesome work as always.
Let me tell you,i love your character style,anatomy and so.
I think i will use your characters as reference for studying.
So Thank you a lot <3


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Yuew (Level 1 Rookie) @ 7/6/2016 19:07

Beautiful work.


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