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Woah! This is awesome :)
I'm not sure in what context the animation is in(for practice, or a game) but one thing that could help would be a longer build up/anticipation. I forget where I heard this, but generally when animating a character you should be able to tell what that character is going to do even before they do it. When a baseball pitcher winds up his throw, you know exactly whats going to happen without him even throwing the ball(Dang I'm stealing this directly from somewhere, but I don't know where.).
Currently it feels a bit too fast to take in all the animation. By the time I figure out shes attacking, I've missed the first couple of frames just figuring out whats going on.
I mentioned the context because if it's for a game, sometimes extra buildup isn't possible.
Oh one other tiny thing is the canvas size. Feels a bit squished right now as its cropped to the animation. Might be a good idea to open it up a bit and give your animation some space to breathe :)
Anyway, cool stuff. I really like this animation :)
Nice progress...still doesnt have weight to it...maybe skip a frame or 2...doesnt look like a attack anymation but who m i kidding, i cant do any animation :P
Thank you for the helpful comments!
It's both for practice and in game use actually. Drawing things later again as we get better. While making the animation I indeed made a bad choice. Instead of slash it became a full swirl. And why? Becasue I was looking at it and tried to figure out how it looks in real life, where should the staff and the arm go. By the time I realised it was a not too optimal decision it was almost done :D But hey, at least I got it right xD
Netherless, your points of views and suggestions are very helpful! I'm glad you like the animation ^^