![]() |
|
knew it was Andre straight away
if you allow him to be aggro'd, make sure his boxing game is strong
I don't think i would add a motion trail. I like the crispness as it is. Great animation! Looks like Andre at work. :x
Thanks for the feedback about the motion blur trails guys, I'm not 100% sure I agree here. I've tried it with a trail it doesn't look quite as hot :( I usually reserve trails for attack animations where collision and extra emphasis on heavy stuff is needed. That's just preference though. I definitely respect where you're coming from.
Hey CritiqueMyWork. To me... it's tough as nails, has a heavy focus on combat. XD OH and it has to be dark!
What is a souls-like game? What features would you include in such game?
I agree with "479482o1" about acceleration.
This is really nice!
Even if you don't want smears, a frame or two of building up momentum on the hammer instead of instantly accelerating it to full speed would give it a much better sense of weight. Otherwise a very convincing silhouette!
It looks really good, very lively, but I think it'd look even better if you added some smears as he throws the hammer down (see for example: http://i.imgur.com/FhuNQXC.png )
looks smooth, and I wouldn't add motion blurr either, looks fine as is