DB16 metall

DB16 metall

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Pixel Art Details

user
Title: DB16 metall
Pixel Artist: shamsfk  (Level 1 Rookie :: 39 points)
Posted: 9/12/2016 17:09
Statistics:  3 comments    2 faves    0 avatars

Practicing DB16, metall is quite hard (and everything else too)))

Discussion

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user
shamsfk (Level 1 Rookie) @ 9/13/2016 12:50

Thank you! I was going for the new shiny one, so you are very right and very helpful, I'm so grateful! Can you please point me to some example(s)?


user
Adarias (Level 11 Bonsai) @ 9/13/2016 10:05

The hardest lesson I've learned is this : metal abhors dithering (and texture in general). Dithering is funny because it can create a sense of smoothness over wide areas of close colors, but in close areas with a wide gap between colors it becomes shape-breaking noise.

Your helmet here works if you want it to look like it's taken a lot of abuse, but if you're going for shiney, suggest removing dithering and focussing on small, bright, sharp speculars with small, rich shadows to sell the "reflections".  This will carve the details in a refined manner, and the eye will assume smoothness over the areas of flat color.


user
CritiqueMyWork (Level 8 Rear Admiral) @ 9/13/2016 09:21

It looks perfect to me.


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