I really like this. It looks like the intro of an early 90's rpg game. I can almost see the camera moving up from the street, to show us a bird's eye view of the city, only for a moment before the bat flying at the background rush to the player's screen turning it black. And then the tile appears: Night Of The Vampire. <3
@Macaroni and Cheese:
Thanks a lot! Glad to hear you like the style.
I agree that dithering really helps here.
Terrific stuff. I love this style. Even though you didn't want to add the dithering, I believe you've made the right choice to add it in. Typically, the larger a piece becomes, the more compatible such shading techniques become. It turned out great.
The added details help a lot! At the very least, it's harder to notice that the shadows are strange :]
I think if you added a bit of detail, there wouldn't be an issue with plainness. Also, the walls facing the viewer wouldn't necessarily be in full shadow - the light could be fairly diffuse, and the walls aren't facing entirely away from the moon anyway.
I was going for a simple cartoony / comic style. I wasn't planning to add dithering at first. But it looked even plainer without it.
And for the shadows: Yes, you are right. They are not working with the angle the moonlight but if I shaded it "correctly" all the sides of the buildings that face towards the viewer would be in full shadow and those faces looked even flatter. I am aware the shadows shouldn't be like that but when I tried to do it otherwise it looked really plain. I tried to add some variation to it by taking some liberties but it seems it still doesn't work then.
Thanks for the crit.
I think at this size and with such attention paid to the perspective, it would look much better if the buildings were less "symbolic". They read as "just buildings" right now, but if you look at real buildings, you'll find that they have a lot of things going in and bits coming out of them. For example, windows aren't just panes of glass flush against the walls, they're set into the walls, and there are usually decorations or structural elements surrounding the windows, corners, etc. Leaving such details out can work with a highly stylised, simplified image, but it looks strange here.
Another thing to consider is what is causing all those shadows? What are your light sources? Your shadows don't seem to correspond to the moonlight or even to the form of the buildings.
Thanks! I can see that scene play in my mind too :)