Them Apples

Them Apples

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Them Apples



user
Title: Them Apples
Pixel Artist: ptoing  (Level 7 Underboss :: 13073 points)
Posted: 10/30/2016 17:29
Palette: 16 colors
Statistics:  12 comments    40 faves    0 avatars

My entry for the X'2016 GFX compo. Came 2nd out of 17 and it was a really great compo/party overall. Actually started this around 2009 and just finished it up (way more than 2/3rds of the actual work) about 10 days before the party.

First Asslace picture ever to be entered into a graphics compo (then again I am the only person ever to make original art in this mode, so there is that.)

In case anyone is wondering, yes this is a C64 picture. It uses a gfx mode that does flicker a bit on the real machine, but it's not too bad if you are a bit careful with the colours.

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user
ptoing (Level 7 Underboss) @ 6/25/2017 12:25

That's the spirit! More people giving C64 stuff a shot makes me happy. :)


user
pyrometal (Level 8 Guerrilla) @ 6/24/2017 16:09

Thanks a lot for the detailed reply I'll try and give it a shot one of these days and see what I can do!


user
ptoing (Level 7 Underboss) @ 6/19/2017 15:59

Thanks :)

It's really not that hard, in this case all you need to watch out for is not to have more than 3 colours per 8x8 pixels, plus an aditional background colour, which can be any of the 16. In this pic I used mid grey as the global, which is a kinda special case, and can be used as a substitute for quite a few colours. But the BG colour is not that important in my personal experience, any colour can be made to work decently.

Technically you can use more than those 3+1 colors per block, but then it gets a bit weird in this mode because of the dither overlay, and is not really usable in a lot of cases (You can download the executable here at CSDb and run it in a C64 emulator, such as VICE/WinVICE, micro64, or others to see how the dither affects it in realtime, this pic here is just a blended image. Emu is not as good as on the real thing obviously, since the flicker for one thing is less stable on emulator, because of refresh rates, but it will give you an idea.)

You could also give the normal MCOL mode a try, which is also 3+1 colours at a resolution of 160x200 widepixels. DawnBringer has made a script to check for that for Grafx2.


user
Mathias (Level 5 Rokkyu) @ 6/19/2017 15:13

You asked ptoing if he knew how a c64 color mode works. That's askin' for trouble!


user
pyrometal (Level 8 Guerrilla) @ 11/16/2016 08:21

Amazing work! Don't think I would ever be able to draw anything with all those restrictions, lol


user
ptoing (Level 7 Underboss) @ 11/6/2016 10:47

DB: Yes, of course I do. It is 2 MCOL pictures which alternate, and the whole screen is covered in x-expanded hires sprites in a dither pattern which is offset by one pixel on x. So each dither pixel will cover the halves of 2 mcol pixels. And then in the other bitmap the dither is reversed. This gives the hires look as well as the tinted colours.


user
DawnBringer (Level 10 Maniac) @ 11/6/2016 10:31

Ah, cool stuff!

Do you know the trickery behind this mode? 


user
ptoing (Level 7 Underboss) @ 11/5/2016 20:21

Thanks everyone :)


user
RAV (Level 1 Rookie) @ 11/1/2016 16:50

Gotta be Adam's apple.


user
Mermaid (Level 4 Deputy) @ 11/1/2016 13:09

Fantastic picture, congratulations on second place in a great compo!


user
Mandrill (Level 8 Partner) @ 11/1/2016 03:18

Congrats on the second place.

Brilliant work!


user
Mrmo Tarius (Level 10 Master Sniper) @ 10/31/2016 08:03


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ptg-c64, Them Apples avatars, Them Apples icons, Them Apples pixel art, Them Apples forum avatars, Them Apples AOL Buddy Icons

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