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@ELK - Thanks man, that was one of the more enjoyable ones to make :p
@T1mePiece - Ty dude
@MrYoglu - Thanks
@ -DE- - you may remember saying something similar to another animator from Duelyst, (squirrelsquid). My response is basically the same. The company we work for wants them a certain way. These particular bloodborn animations all needed to look very similar on purpose. I actually wanted to change them up some more but was unable to deviate much from the design.
Timing also has to be pretty quick, generally each frame in the animation plays at 0.06 seconds.. and there is a total of 20-30 frames. so the window i have to work with is pretty small.
On the smokey ending effect, I would agree that I could probably come up with some other things, would you mind linking me some examples of ideas you had in mind?
It's clear you spend a great deal of time on your animations, but taken as a whole, they feel very samey. You keep using the same effects regardless of the subject. I lost count how many times your animation ends with a puff of smoke, even when it makes hardly any sense for it.
Timing is also too similar. Everything pops in abruptly, does a spin or flash, and then suddenly vanishes. It feels you're going on autopilot for most of these.
You need to broaden your horizons and inject more diversity into your work. Go watch some anime or oldschool 2D Western cartoons and learn.
The animation of the magic puff of smoke/cloud is brilliant
This is amazing