Thanks, GoldenOwl :) After reading your comment, I've just added the door animation I made.
Yes, this is finished. But I'll keep your tips in mind for future pieces. The reason the vantage point is in the middle is because the protagonist is a barman. So he is behind the desk talking to other characters. This will be clearer once the film is done (yes, it's a 20 minutes film instead of a graphic novel game).
this isnt finished is it? from the portrait i can tell you're capable of incorperating much more detail and value. the phoenix wright backgrounds (if thats what you're going for) always incorperate perspective in some way even if the background is a front facing wall.
pulling back the frame or moving your vantage point to the side and not in the middle would show the corners of the room and wll give your background more depth
balancing the detail in the piece would also greatly improve the image, even when theres a character talkting to you in the game the player will only be able to focus on the painting in the back. shrinking the size and adding more eyecating highlights and contrasting shadows and texture to the rest of the room will make it feel more like an actual space.
try photographing any room in your house and converting it to greyscale. then block in the values with a thick pencil or marker. it will get you used to seeing value and general shape before conture. then take the black and white photo and bring it to graphics gale or photoshop or gimp or what have you, downsize it to a size appropriate for pixeling and trace it. there's nothing wrong with tracing once in a while. This helps me to remember to draw what's actually there, not what i think i see. remember grass isn't always just green and the sky is not always blue.
i hope this was helpful, id love to work on a game eventually and this sounds like its going to be really fun :) keep it up! and good luck :)
oh interesting! youll have to link the film once it's completed :D
good call with the door animation, its a nice fix, moving objects are always more eye catching than any detailed piece, nice one! :)