Swamp mockup

Swamp mockup

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Pixel Art Details

Swamp mockup



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Title: Swamp mockup
Pixel Artist: Helm  (Level 5 Detective :: 9103 points)
Posted: 11/26/2016 11:51
Statistics:  11 comments    68 faves    0 avatars

Another old mockup, excuse the uber-density, it's just putting a lot of art all in one place as one is drawing it. It'd be sparser and more alive in an actual game. 


Top Pixel Art - November 2016 (#8)Top Pixel Art - November 2016 (#8)

Discussion

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user
iLKke (Level 9 Nidan) @ 10/4/2017 16:59

Missed this somehow. 

Love the old-school contrast on everything, I imagine animation would make important things pop out


user
pixelcharpi (Level 1 Gangster) @ 5/24/2017 17:14

amazing


user
Mechanic4Games (Level 3 Private Eye) @ 12/2/2016 17:11

#wouldplay


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Souly (Level 5 Killer Klown) @ 12/2/2016 13:25

After looking at the mockup and seeing the stone in the bottom left I instantly said to myself. This reminds me of Helm's work.

I scrolled down and lo and behold, it was yours.


user
digger (Level 1 Rookie) @ 11/30/2016 04:48

awesome.. I love climate of 'games' like this


user
JerryPie (Level 11 Godfather) @ 11/29/2016 09:41

love the yellow leaves, they offer a nice contrast to the greens. Great technique everywhere.

Is there a reason behind the heavy vertical divisions throughout the image? They feel out of place, and may hurt the flow of the piece overall. (Maybe that subconsciously is creating more clutter?) Anyway, still a really solid mockup!


user
Helm (Level 5 Detective) @ 11/29/2016 08:10

I agree there's priority concerns, absolutely. Remapping would help, as would spreading out a lot of the foreground masked objects and the like. This is a very condensed mockup and I didn't really feel like fishing for the original layers to make one that would breathe. Just by taking away the foreground black leaves and most of the stumps etc at the bottom of the screen one would understand what's going on much better. Doesn't solve that those middle layer trees are too saturated and share too much space with the actual game character and his platforms, though. 

A very thorough readressing of the colors allotted to different layers would be needed.
 


user
Cyangmou (Level 8 Marshal) @ 11/29/2016 07:51

Looked at it, wanted to comment that I love the colors, but for a game it most likely wouldn't work because the main character barely pops and it's total hard to identify where to go,

WOnder if it'd have the same problems if it'd be mapped out differently, and I still think some sissues would stay.

As picture you don't have to actually play it is quite pretty though and has nice atmosphere.


user
TRUEvector (Level 5 Sniper) @ 11/28/2016 23:17

Oh, this mockup is great! Never like swamp levels in videogames. 


user
BLACKO LT (Level 1 Depressed) @ 11/26/2016 20:06

a lot of detail into this,really like it


user
Finlal (Level 11 Special Agent) @ 11/26/2016 13:26

I like the uber-density, to be honest. Makes swamp feel very old and overgrown.


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