![]() |
|
Nice work! I think it's looking good so far!
You feel like you're missing something, huh? I'd say the only things that come to mind for.me without taking away from the minimal aesthetic is adding more objects/variety (although this is really dependant on the game and your time), more shadows on the snow, and experimenting with dithering in places.
As for what Mierdinsky was saying, I think they're referring to adding more contrast on borders -- light on some, dark on some others -- to create clearer distinction. An example could be the corner on the house that faces the camera: you could try adding a dark lip to it to make it pop a little bit more. Again tho, if you go too far with this you could detract from the minimal look, but it could definitely be worth experimenting with!
Something I love doing is adding some light at the end of shadows, too. If this were me, I'd probably add a line of the lighter house color on the far right of the side that has shadow, just to give the impression that some light is bending around.
I am trying to achieve this Mierdinksy! Where are the areas you had in mind?
Thanks fudds! I feel like it's still missing something though
me gusta mucho la forma en la que le "huyes a las lineas".
I really like the way you "flee to the lines"
to be honest, I'm kind of stuck for ideas for things to add. What else could be there without making it look cluttered?
I agree there should be more shadows on the snow, but I will be moving towards block based terrain, so there will be some more just in the design.
I'm not sure how to add more contrast without just boosting the palette, which to me feels very delicately balanced and I'm scared to destroy that. Adding a dark lip on the nearest corner would not be accurate, because it would not be darker there. If anything it would be a transition color between the light and the darker.
How does one add light at the end of a shadow? Thank you very much for the feedback, by the way^^