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@ osmasker
You do not suck, you are just at the beginning of your long road calling pixel art. Stay calm, get the criticism you need and move on!
I guess you guys are right. I suck at everything. I haven't done much pixel art, even less animations, I can't see all colours properly because of my partially daltonian shit eyes. That's why I prefer high contrast colours, and I suck at shading, even though I didn't deem it necessary to shade a night scene...?
The waves are clumsy but at least they move somehow. The moon: yeah around the moon is the spray can thingy, however is that the exact effect I wanted to achieve.
I see the weekly challenges as a way to practice, if that is not allowed or tolerated, then I'll just have to leave. :/
Forgot to mention that I used the Dawnbringer 16 colour palette, sorry.
@ tomic
This guy is just a beginner, however all your words are right. Quality standards passed away few years ago, when indie gamedev come.
oh dear. was has happened to quality standards here?
just the fact, that's it is submitted for the challenge shouldn't lower the standards.
much can be critizied in this piece, like the total lack of shading, the wrong perspective (size of waves starting totally unscaled on the horizon), the number of starts with equal luminance et cetera et cetera.
all not crucial, nope. what bother's me most is the PAINTBRUSH moon.
what's with rule #6: "Any art you post should be PIXEL ART! Pixel art implies that each pixel is placed by hand (no filters, paintbrushes, gradient fills, etc)." ?
Heey, i actually like this picture. It reminds me later era of text games. We had text game making tool called Merlin in czech republic and most games had graphics like this...
And this is not beginners work at all! I think you are slihgtly beyond beginners stage.