Squiggler2

Squiggler2

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Pixel Art Details

Squiggler2



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Title: Squiggler2
Pixel Artist: Mrmo Tarius  (Level 10 Master Sniper :: 37453 points)
Posted: 1/19/2017 04:17
Statistics:  22 comments    81 faves    0 avatars

Here's an experiment in non-conventional "isometry" tiles.

Since this was sitting around on my PC for a really long time, I made a relatively presentable mockup from available tiles I made :)

A few layers had transparency (namely the glow on the pickups and snake's shadow) and it's exported from Tiled, so it boosts the color count.

The title is "stolen" from the original Squiggler project that never came to be.


Top Pixel Art - January 2017 (#4)Top Pixel Art - January 2017 (#4)

Discussion

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Julius Cesarius (Level 3 Chief) @ 3/27/2019 06:40

I love the way you wrote Squiggler ;)


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igavya (Level 1 Rookie) @ 2/28/2018 09:00

Wow. I like this so much!


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Thorgi (Level 3 Hatchet Man) @ 2/22/2018 08:39

Man you know your way around perspectives, based on this and your other works.. I'm curious to see how you would handle axonometric/planometric a-la Boktai


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polyducks (Level 3 Corporate Drone) @ 3/6/2017 15:45

God damn this is pretty.


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Pheno (Level 4 Button Man) @ 1/29/2017 08:38

I have the same problem, but personally, I'd take a more extreme angle to the action, either lower on the Z axis or more tilted to the left.

Though, I did read 7heSama's comment, and after flipping this along the vertical axis in MS Paint, I'm surprised to say that I'm more comfortable with that result than I was with this angle. I still find it awkward compared to a more side-oriented view, but it is something of which to take note.


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Shiru (Level 6 SWAT) @ 1/26/2017 20:50

Love that kind of the non-conventional iso projection experiments.


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7heSama (Level 1 Rookie) @ 1/22/2017 14:09

I really like this style; I'm making a game with a similar look (but far less artistically polished), so this is great inspiration too. Also, nice touch having the snake go over the board.

One comment about the direction input; I think most people more strongly associate right with up, at least in English, probably something to do with reading left to right. Also, most games will progress left to right and bottom to top, so there's that association of up and right are forewards, while right and down are backwards.

Anyways, the point is I think, if you made a game with this perspective, it'd be better if the directions were basically vertically mirrored; so when you press up, you went a little bit to the right instead of a little to the left. Just my non scientific opinion tho, and it doesn't retract from the excellent artwork at all.


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Mrmo Tarius (Level 10 Master Sniper) @ 1/22/2017 06:13

I always had a problem with isometric games where when you press down on the gamepad, the cursor goes... left? Right? so one of the main ideas behind this experiment was "isometric, but when I press left it goes left" :)


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jok (Level 11 Master Assassin) @ 1/22/2017 05:14

fresh!

good idea - for tactic strategy (rpg) for example

looks cool


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Pheno (Level 4 Button Man) @ 1/21/2017 19:40

Visually impressive, but I'd never ever play a pixelated game with a camera angle like this. Interesting to look at, though!


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JuPa98 (Level 3 Private Eye) @ 1/20/2017 12:15

Hehehey.


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vazovski (Level 1 Thug) @ 1/20/2017 10:48

oh boy!


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Pixelart_kid (Level 6 SWAT) @ 1/20/2017 09:51

I have a wonderful feeling of background rotation (As if it were mode 7).


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RAV (Level 1 Rookie) @ 1/20/2017 08:44

You're a dirty tease.


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Theoden (Level 7 Sheriff) @ 1/20/2017 06:44

Everything about this is just fantastic.

Tiles, colors and the 3D feel are simply amazing.


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AirStyle (Level 6 SWAT) @ 1/20/2017 02:11

...I want to play this...


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DawnBringer (Level 10 Maniac) @ 1/19/2017 23:35

It has a fresh and slick pseudo-3D appearance, while a bit disturbing, like being frozen in a rotation. Personally I'd have gone a little bit heavier on the AA.


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Pix.Ed. (Level 6 SWAT) @ 1/19/2017 16:35

Awesome depth and definition.


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Adarias (Level 11 Special Agent) @ 1/19/2017 13:33

Everything is nice and clean, but in particular the weeds and broken/stone blocks are fantastic.


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hostile (Level 5 Sniper) @ 1/19/2017 12:23

Wow that 3D !!


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tomic (Level 11 Admiral) @ 1/19/2017 12:07

voxeljoint!


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raiquem (Level 1 Thug) @ 1/19/2017 09:34

like


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