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Man you know your way around perspectives, based on this and your other works.. I'm curious to see how you would handle axonometric/planometric a-la Boktai
I have the same problem, but personally, I'd take a more extreme angle to the action, either lower on the Z axis or more tilted to the left.
Though, I did read 7heSama's comment, and after flipping this along the vertical axis in MS Paint, I'm surprised to say that I'm more comfortable with that result than I was with this angle. I still find it awkward compared to a more side-oriented view, but it is something of which to take note.
Love that kind of the non-conventional iso projection experiments.
I really like this style; I'm making a game with a similar look (but far less artistically polished), so this is great inspiration too. Also, nice touch having the snake go over the board.
One comment about the direction input; I think most people more strongly associate right with up, at least in English, probably something to do with reading left to right. Also, most games will progress left to right and bottom to top, so there's that association of up and right are forewards, while right and down are backwards.
Anyways, the point is I think, if you made a game with this perspective, it'd be better if the directions were basically vertically mirrored; so when you press up, you went a little bit to the right instead of a little to the left. Just my non scientific opinion tho, and it doesn't retract from the excellent artwork at all.
I always had a problem with isometric games where when you press down on the gamepad, the cursor goes... left? Right? so one of the main ideas behind this experiment was "isometric, but when I press left it goes left" :)
fresh!
good idea - for tactic strategy (rpg) for example
looks cool
Visually impressive, but I'd never ever play a pixelated game with a camera angle like this. Interesting to look at, though!
I have a wonderful feeling of background rotation (As if it were mode 7).
Everything about this is just fantastic.
Tiles, colors and the 3D feel are simply amazing.
It has a fresh and slick pseudo-3D appearance, while a bit disturbing, like being frozen in a rotation. Personally I'd have gone a little bit heavier on the AA.
Everything is nice and clean, but in particular the weeds and broken/stone blocks are fantastic.
I love the way you wrote Squiggler ;)