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I really like the rock texture! :))
but it looks a lil flat :s
I tried adding some shades but dunno if you'll like it
I'm curious as to why you think so many colours are warranted? I loaded this mock-up up in Photoshop and output the image with a limit of 32 colours. It was very close to the original w/o ruining the integrity of the piece. There are quite a few shades that are so similar they add almost nothing of significance or value. I took it a step further, and created a shared palette for all assets (BG, Sprites & HUD) and came up with 29 + 3 Transparency for a total of 32 colours (all from the original mock-up). Anything that didn't blend well from straight colour swaps could be rectified w/ some nice dithering and colour combinations. Even if three separate palettes were made for foreground/background, I still think the heavy colour count is unwarranted, since the HUD & Sprites could share many of the same colours. The background is also devoid of black and could be used more liberally to add depth and shadow.
Palette (for reference)
P.S. I wanted to add that I am a fan of your work and I think you are a quite the talented artist. :)
I have to wholeheartedly disagree on the 8-16 color amount per layer. The minimum colors I could get on this without deviating too much from the original are 40. you also need 8-16 additionally for the hud elements.
13 on the bg, 27 for all the sprites and the hud.
Thanks for the CC dude, the area is the intial area outside the Chapel Bonfire, near the estus shard by the pillar, it's supposed to be Anri of Astora on her way to see Alderich, so I figured she would be embered but not have a covenant.
Every assets uses less than 16 colors but all together they tend to add up (I guess I could reuse some of those).
Souls titles are very near and dear to me. Attempting to do pixelated Dark Souls is quite challenging and extremely ambitious. I commend you for trying! I really like the colour choice on this one, but there are major problems with this piece. Just a few pointers for future reference:
Overall, it is clear this is a Dark Souls Mock-up, but for people that have no point of reference, I believe they would be hard pressed to determine what is exactly going on in this piece. I do believe that you have some really strong talent but there are very specific and stand-out things that make this piece problematic.
Did not play DS, but this piece looks amazing
The only point is that firstly i thought he is climbing the wall
Yeah, that looks great! I wanted to avoid more than 16 shades on the background but I'm thinking like that it's totally worth it.