A small illustration for a game I'm making.
I think the darker version looks a bit off -- the white of the clouds against the blue of the sky is more appealing. At 3x the original looks fine to me, too.
The darker color is a bit better. Maybe more shading on it near the canvas edge, or another cloud in the background to make the eye loop back to the circle.
I was painting this at x3, and this problem is even less pronounced when you're viewing it at that size.
@Parker Good point. Theory was to have the eye bounce between the turret in the distance & the figure (or the figure & the edge of the foreground turret in a circular motion), but that cloud is dragging my eye right off the left edge. T_T
I tried the simplist fix: taking the clouds back one step darker on the ramp, and it looks OK. Definitely solves the focus problem. Although it also makes the palette of the image less charming and bright.
Curious if anyone else has a thought or two, although I don't plan on making any big edits to this image (need to keep moving).
The brightness of the billowing clouds to the left draw attention away from the character at 1x. It is a bit better at 2x zoom, but you could use techniques such as blurring the background or shifting the hue to draw attention to the character, which (I assume) should be the focal point.
I love this! I like how simple and clean it is and the picture itself is really cute!