Rustbug_cannonfire

Rustbug_cannonfire

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Pixel Art Details

user
Title: Rustbug_cannonfire
Pixel Artist: Larwick  (Level 8 Regional Boss :: 17402 points)
Posted: 5/6/2006 10:37
Frames: 8
Palette: 9 colors
Statistics:  11 comments    18 faves    0 avatars

The shooting animation. It seems quite awkward, but i like it anyway. The lazer zap is just there because i havent figured out what it would fire yet, although the zap is pretty cool.

As you can see, it is now cannon fire, rather than the zap of before.

8 frames.

EDIT: added shadow on firing. not so sure about it.
EDIT2: took away shadow, made the zap earlier.
EDIT3: overhaul with thanks to BtG.
EDIT4: another overhaul, in my eyes the final piece.

Discussion

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user
Hapiel (Level 11 Admiral) @ 11/15/2007 09:25
Thanks to the animation, I realized its flat after the highlights..

user
Larwick (Level 8 Regional Boss) @ 6/10/2006 04:26
Thanks everyone, all the feedback helped. There's an update now, tell me what you think (here or in the forums).
~

user
crab2selout.png (Level 4 Deputy) @ 5/6/2006 22:04

It's kind of lacking and uninteresting as an animation. The recoil is a bit too smooth and would be better off it were done in less frames(like 1 frame) with perhaps a bit of exageration. This would add some more force to it. I made a little edit that you can look at if you want. The movement might be a bit exaggerated for what you want, but should give you some ideas.

http://img457.imageshack.us/img457/4834/rustbugshootsedit7vw.gif

Try looking at it in an animation editor and remove one of the recoil frames(they're frames 3 &4 I believe)


user
Soyvoyage (Level 5 Detective) @ 5/6/2006 21:27
i absoloutley adore the colours and simplicity of this, its gonna be a great game

user
Adarias (Level 11 Special Agent) @ 5/6/2006 14:50
how cute, yet deadly.  5/5 from me

user
Dark Rogue (Level 5 Rokkyu) @ 5/6/2006 14:25

Well, now that I think about it, maybe the shadow should only be used if it's indoors, or a dark place.  Plus, it's kinda strange that the recoil begins before it shoots.(kinda, it hard to notice, but it probably isn't THAT big of a deal.)

In THAT case, I'd think you'd want to crank the contrast on firing up a couple notches, to add more detail on it.

I still think it looks good with the shadow in the back, even if it's not that giant.

 


user
8bitty (Level 3 Private Eye) @ 5/6/2006 14:18
I like the design and stuff but you should maybe rework the colours

user
Larwick (Level 8 Regional Boss) @ 5/6/2006 13:03

Cheers guys. And Dark Rogue, thanks for the idea, i'll get onto the shadows right away.


user
Dark Rogue (Level 5 Rokkyu) @ 5/6/2006 12:57

Everything that Skull said, but i'd add and extra boost of lighting in the front, and a shadow to the back of it.

Awesome animation though.


user
Eru (Level 1 Rookie) @ 5/6/2006 12:53
Love the recoil =D

user
Skull (Level 11 CEO) @ 5/6/2006 12:36
Oh superb. Brilliant animation, good work with the lighting.

Related & Tags


robot, mech, gun, barrel, cannon, rust, bug, tank, shoot, fire, laser, recoil, boom, Rustbug_cannonfire avatars, Rustbug_cannonfire icons, Rustbug_cannonfire pixel art, Rustbug_cannonfire forum avatars, Rustbug_cannonfire AOL Buddy Icons

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