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The constant sliding foot(his right) simply isn't working, in my opinion. It makes the sprite seem more jittery than it needs to be. I understand this style may have been the original intention with the sliding foot, but it seems impractical in reality, as a person's fighting stance tends to rely on steadiness and balance.
In other words, it's the baseline and starting point of movement for a particular style. If a person's foot is constantly sliding during his basic stance and he's caught sliding when an opponent attacks quickly or by surprise, it makes it difficult for that person to evade with such an wreckless stance.
I think so, it looks more smooth if I'm not wrong.
Other ones have been built from the first one's frames just using a ping-pong loop starting from a point of the animation.
Thanks for your reply.
Yes, you're right.
I was thinking about a more slightly movement, not sure if removing the slide will be better.
Could be if I just try to rotate his foot in the same position without sliding.
I'll try to update the file with a newer animation for a feedback.
Thank you very much for your observation.