Three-frame walk cycles pretty much never look natural, especially if your sprite is larger than 16x16. During a real walk, there is never a point where the legs are positioned as if the person's standing, one leg is always either in front of the other, or off the ground.
Old games had three-frame walk cycles because they needed to save space, so they had the bare minimum of extra art, and reused the standing sprite. RPG Maker is probably the main reason anyone makes these cycles anymore, because for some reason they keep enforcing this limitation. If you're using it, consider using one of the scripts to let you have walking animations of any length. It'll be more work for you to pixel, but it'll look so much better if you can avoid having that "standing" frame in the middle.
By the way, if this is a WIP, you should post it on the forum. The gallery is for finished work.
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Three-frame walk cycles pretty much never look natural, especially if your sprite is larger than 16x16. During a real walk, there is never a point where the legs are positioned as if the person's standing, one leg is always either in front of the other, or off the ground.
Old games had three-frame walk cycles because they needed to save space, so they had the bare minimum of extra art, and reused the standing sprite. RPG Maker is probably the main reason anyone makes these cycles anymore, because for some reason they keep enforcing this limitation. If you're using it, consider using one of the scripts to let you have walking animations of any length. It'll be more work for you to pixel, but it'll look so much better if you can avoid having that "standing" frame in the middle.
By the way, if this is a WIP, you should post it on the forum. The gallery is for finished work.