bYTE - Bedroom

bYTE - Bedroom

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Pixel Art Details

bYTE - Bedroom



user
Title: bYTE - Bedroom
Pixel Artist: Rekkimaru  (Level 4 Lieutenant :: 1650 points)
Posted: 3/25/2017 09:44
Palette: 22 colors
Statistics:  4 comments    0 faves    0 avatars

This is one of the concept locations made for my game "bYTE".

Discussion

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user
Rekkimaru (Level 4 Lieutenant) @ 3/25/2017 16:29

Thank you. I might do that with that carpet.

As for the colors, the conept of the graphics in the game is to use max. 32 colors, and a toned down color palette and style to match some Amiga games from the 90's


user
polyducks (Level 3 Corporate Drone) @ 3/25/2017 15:52

@Rekkimaru I was going to give critical feedback, but I see @eishiya beat me to it.

My only other suggestion would be to add some noise to the carpet to make it feel a little busier. I really love the start you've made here though.

I'd also add that if you feel you have to dither with a colour and black, it might be time to add more colours. The way you've done it here is super subtle though. Well done!
 


user
Rekkimaru (Level 4 Lieutenant) @ 3/25/2017 12:51

Thank you for the detailed critique Eishiya. 


user
eishiya (Level 6 SWAT) @ 3/25/2017 11:57

The pixelling here looks good and reads well, but I have one big critique that I think holds this room back from feeling like a room:
It feels rather empty and ridiculously large because almost nothing overlaps. Don't be afraid to hide parts of objects behind other objects. Real people tend to scoot things close together and make use of the space they have, so spacing things apart looks unnatural, something more akin to a furniture catalogue than an inhabited space.

Some extra nitpicks:
- The fish looks flat, like it's half a fish sculpted out of the plaque. If it's meant to be a full fish, we should see some of the top of it. It probably wouldn't be so perfectly centered on the plaque; since it's sticking out of it, the tail would likely be right at the edge or overlapping the edge.
- The wardrobe doors get thicker towards the middle. Real doors tend to have a decorative frame where they're thinner, but the middles are as thick as the outside. In addition, the left door has a wider middle part than the right door.
- The screen looks lop-sided. Since it gets narrower towards the back, the horizontal edge nearest to us wouldn't have the same angle as the other upper horizontal edge, it'd be something closer to a 1:2 or 1:1 line.
- The lampshade appears to be lit from a corner where it makes little sense from light to be coming from. Moreover, this is inconsistent with the lights on everything else.
- The bedsheets seem to be cut to perfectly match the size of the mattress. Real sheets hang off the edges. Otherwise, there wouldn't be enough fabric to cover the bed when someone is lying in it! The bed overall feels like a solid block than something with fabric. Fabric drapes and has folds and wrinkles.

For what it's worth, only the spacing issue stood out to be at first glance. Everything else isn't noticeable without giving the room a closer look, which most players probably won't. But, if you feel like giving this piece more work at some point, hopefully my pickiness will be useful.


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bYTE - Bedroom avatars, bYTE - Bedroom icons, bYTE - Bedroom pixel art, bYTE - Bedroom forum avatars, bYTE - Bedroom AOL Buddy Icons

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