Beginning animation for a game character. I have no idea what I'm doing yet so please be patient. O.o
That's awesome! Thanks a bunch, eishiya. I've been looking over the forums and see that you really know your stuff. I think I'm gonna like it here. .
The smaller a piece is, the less of an area each colour gets to cover, and the more the surrounding colours affect them, which makes similar colours used in small areas look indistinct. For this reason, you might as well use fewer colours, and when you do want to use more colours, they need to be clearly distinct from one another so that the difference is visible even though each colour is used in small, thin areas.
Always have a 100% zoom preview window of your work, so you can see if the colours you're using and details you're drawing actually make a difference. Most art programs have some way to have such a preview.
So I guess when it's such a small image/animation, there's not much use in so many colors? Again, it was supposed to be a throwback to the 8-bit game characters that had VERY limited area for the artist to utilize, but I guess I didn't realize how small it really is until I saw it in the gallery. I've been checking out quite a few color tutorials in the Forum and I think they will help in the future.
You can use the PJ Image Specs tool. Of course, you should also keep your palette in mind as you work, too! You have a number of colours in this that aren't discernible without zooming in a lot.
Thanks for the heads up! I'll correct the color amount. I didn't use a set pallette so I had to guess.
Is there a good way to tell the amount of colors to a pic/gif after you've finished or is it just good practice to keep it in mind during the painting process?
And thanks about the hands. I worried about it as I began to animate, but rectified that problem by changing colors of the "fingers" as they would fret.
WIPs aren't allowed, the PJ gallery is for finished works (rule 2). It's not a very obvious WIP so it might be fine, but honour system and all xP
That aside, holy crap the hand work in this. I didn't think that was even possible with 1px hands.
Oh, and this has 16 colours, not 11.