Rockabilly Jack

Rockabilly Jack

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Pixel Art Details

Rockabilly Jack

Title: Rockabilly Jack
Pixel Artist: DexRunner  (Level 7 Sheriff :: 8547 points)
Posted: 3/25/2017 22:30
Palette: 16 colors
Statistics:  8 comments    7 faves    0 avatars

Beginning animation for a game character.  I have no idea what I'm doing yet so please be patient.  O.o

-----  updated -----

I got around to making this a little more complete.  Gave him some rhythm, taught him a little more of the song, and finally decided on a name!  The idea will be to have several different characters with different instruments (an accordianist(?) named Al, or a bassist named Jim-Bo *wink wink* for those RHH fans out there for example) that move through a platform type game "shooting" musical notes at enemies.  It's definately a dream at it's beginning stage, but hey... a guy can dream if he wants!  Enjoy the music!

*Best viewed zoomed 2x-4x.  Without it you'd miss a lot of detail.  I figured, if this was an actual game in NES or the like, you'd see it larger since your computer or mobile device has so much larger a resolution than the classic systems.


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DexRunner (Level 7 Sheriff) @ 4/27/2017 22:04

Haha!  That's gotta be one of his special moves: The Windmill Whallop.  Next'll be The Guitar Spin of Doom. 

UltimoGames (Level 5 Detective) @ 4/27/2017 14:26

he got that 'windmill' move goin' !

DexRunner (Level 7 Sheriff) @ 3/26/2017 14:22

That's awesome!  Thanks a bunch, eishiya.  I've been looking over the forums and see that you really know your stuff.  I think I'm gonna like it here.  .  

eishiya (Level 5 Detective) @ 3/26/2017 13:04

The smaller a piece is, the less of an area each colour gets to cover, and the more the surrounding colours affect them, which makes similar colours used in small areas look indistinct. For this reason, you might as well use fewer colours, and when you do want to use more colours, they need to be clearly distinct from one another so that the difference is visible even though each colour is used in small, thin areas.

Always have a 100% zoom preview window of your work, so you can see if the colours you're using and details you're drawing actually make a difference. Most art programs have some way to have such a preview.

DexRunner (Level 7 Sheriff) @ 3/26/2017 11:39

So I guess when it's such a small image/animation, there's not much use in so many colors?  Again, it was supposed to be a throwback to the 8-bit game characters that had VERY limited area for the artist to utilize, but I guess I didn't realize how small it really is until I saw it in the gallery.  I've been checking out quite a few color tutorials in the Forum and I think they will help in the future.

eishiya (Level 5 Detective) @ 3/26/2017 08:23

You can use the PJ Image Specs tool. Of course, you should also keep your palette in mind as you work, too! You have a number of colours in this that aren't discernible without zooming in a lot.

DexRunner (Level 7 Sheriff) @ 3/26/2017 07:24

Thanks for the heads up!  I'll correct the color amount.  I didn't use a set pallette so I had to guess.  

Is there a good way to tell the amount of colors to a pic/gif after you've finished or is it just good practice to keep it in mind during the painting process?

And thanks about the hands.  I worried about it as I began to animate, but rectified that problem by changing colors of the "fingers" as they would fret.

eishiya (Level 5 Detective) @ 3/26/2017 06:59

WIPs aren't allowed, the PJ gallery is for finished works (rule 2). It's not a very obvious WIP so it might be fine, but honour system and all xP

That aside, holy crap the hand work in this. I didn't think that was even possible with 1px hands.

Oh, and this has 16 colours, not 11.

Related & Tags

guitar, rockabilly, greaser, rockabilly jack, animation, game character, first submission, I have no idea what I'm doing, Rockabilly Jack avatars, Rockabilly Jack icons, Rockabilly Jack pixel art, Rockabilly Jack forum avatars, Rockabilly Jack AOL Buddy Icons

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