Great to see this one on pixeljoint.
I think the pan animation works better going upward, you're approaching the castle and "looking up" at its hugeness
I love it! Even without the animation, it looks really cool, like you're looking through a fish-eye lens. I would say, though, that the animation could have been more smooth, so you could enjoy the persepective change a little more.
Thanks - I definitely see what you mean regarding the clouds, and yeah the roof tiles were super tedious and time-consuming so I just rushed through them to get it done.
Seeing the animation and realizing the whole image is not meant to be displayed at the same time on the screen, I retract what I said about the perspective.
It works well and looks really good in the animation. My bad.
Wow, beautiful! I would love to see what scene happens here!
The perspective is incredible. Would make for an amazing pan up (similar to Magus's castle in Chrono Trigger)
Only minor critique is the shadows seem really dark on the bottom of the right spire. Regardless, 10/10!
The perspective doesn't make any sense. On the lower part of the screen there's no perspective -- just 2d tiles -- and then there's severe curving and shortening at the top of the screen. Makes it look like the castle is bending over.
It seems you got inspiration from Sword of mana. Looks great but the cloud perspective looks weird and some ceiling tiles are too big. It lacks proper perspective.
Excellent work!
Never saw something like this done before for a 2D tile based scene.
Epic! I like the scale it gives and the super clean tiles at the bottom.
Just amazing! Perspective is really, really breathtaking!
The distortion blows my mind! It works so well in gif format too. Well done!
Love the perspective shift. Would be a really awesome style to have in a game.