An older map I made for the interior of a wrecked shuttle. In the game itself, the whole thing is considerably dimmer. It has reminded me lately a bit of Spacestation 13 and I have learned a lot about tilesets while, and since, I made it, but I am still happy with how it looks, even now.
The animated bit is a product tray for a medium nanoreplicator unit. Or something like that. In the game itself, it is set up as a separate sprite and not part of the map itself, but since the palette is the same, I thought I might include it.
Also in the in-game version, the monitors have this thing for the screens that shows random bits of data that the software generates randomly. That bit is code art though, so the visible part here is just the background behind it.
Honestly, the floor is a probably a little bit too busy.
Based on a tileset with three hundred and eighty 24x16px tiles. It has nineteen colours and a transparency. |