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Pixel Art Details

user
Title: Phariset the Jackal god
Pixel Artist: Gothica-girl291  (Level 1 Private :: 18 points)
Posted: 7/18/2017 23:19
Statistics:  6 comments    0 faves    0 avatars

The Jackal god of Luxairo a desert kingdom from a game that me and my BF were working on at one point. Based on the Egyptian god Anubis :)

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Gothica-girl291 (Level 1 Private) @ 7/19/2017 12:16

thank you for the input :) what exactly can I do next time to avoid making the same mistakes if you don't mind me asking? I'd love to have your thoughts so that I can know what to improve next time^^


user
Gothica-girl291 (Level 1 Private) @ 7/19/2017 12:04

thank you for all of this, i'm still relatively new when it comes to making pixel art  and no you're not scaring me away with this, in fact it's HELPFUL to know what genuine pixel art is and how I'll be able to capture that genuine look later on with newer pieces and these videos will definitely come in handy as well to help and realize JUST what I can do to help improve :) and you are not crap at pixel art in the slightest, yours is actually really good from what I see and I'll definitely try more pixelated pieces later on and even try one with Phariset here sometime :) once again I thank you for this and I need this sort of input^_^ not only that but I can see more of what you're saying with the size and just the general placing of pixels in general like you can see it's a GRADUAL process where you can see the blending of the pixels rather than what looks more like actuals shading :)


user
TRUEvector (Level 8 Tengu) @ 7/19/2017 05:27

Not a pixel art.

But forget about weather pixel it is or not. You need to work hard as hell on your anathomy.


user
gennoveus (Level 6 SWAT) @ 7/19/2017 00:05

Hi again,

I hope my criticisms are not going to scare you away! Also, I am crap at pixel art compared to some of the insanely skilled people here, so take my advice with a grain of salt. This is just my opinion and I don't represent pixeljoint in any way.

It's not really 'too large,' as I'm sure you've seen the hall of fame has a few large images like this one. The issue I think is that it is just regular digital art with a slightly lower resolution canvas and AA turned off.

This site is usually fairly strict and 'hardcore' with its definition of pixel art. Good pixel art is about conservation of pixels and colours and hand-placing almost every pixel, and it comes from a time when computer hardware was very limited. Every pixel should hold up to scrutiny. As you can see in the image I linked you, now matter how much you zoom in, there is not a single pixel out of place. No jagged or doubled up lines. It's all hand placed and must have taken an incredible amount of time.

For a far less impressive example, my latest 100 x 100 pixel image took the better part of 10 hours. For pixel art, the bigger it gets, it takes exponentially longer to complete.

Bear in mind that I am just a beginner but I hope I'm being accurate and helping.

Here is a video with a lot of the basics to give your art the genuine pixel-art look.

Check out some of his other tutorial videos, too, if you are interested.

Use this tool to check image specs, especially colour count.

Sorry for the long post; hopefully we can see a more 'pixel-arty' version of Phariset soon?


user
Gothica-girl291 (Level 1 Private) @ 7/18/2017 23:36

hello and thank you very much! and yu make a good point as well, I've been trying to find good places to share my pixel art and maybe this is too large for this website? not exactly sure but I thank you for your input and taking the time to tell me what you think and since I'm new to this website i'm sure I'd need to learn the ropes :) and I could definitely try your suggestion as well that you mentioned ^_^


user
gennoveus (Level 6 SWAT) @ 7/18/2017 23:30

Hello!

Very well done image, and interesting character, but at 644 × 659 pixels, and 232 unique colours, I'm not sure if this qualifies as pixel art. This might be better off posted on a regular art website. Pixel art implies hand-placed pixels and a limited colour palette.

Why not clean up and 'pixel-art-ify' the icon image? Maybe try to keep it under 30 or 40 colours?


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