Trying to make a game, wich will evaluater classic prince of persia's fighting sistem. Here is some basics
UltimoGames no i haven't. I was forced to make a pause in development and when get back start working on nude fencer game, and i'll use fighting basics from Mechneriada there. I don't have time limits because it's a pet project and that's why i can work on realistic animations) This current animation took about couple hours and in this style it's not too hard to work, indie devs should just dare to try)
Do you also have a Newgrounds account Holmik? Or someplace where you put your game prototypes? Most indie game devs don't even dare to try realistic animation. (only small cute blocky things :) )
@MikePixel, @IvoryFalcon, thanks)
Beautiful animation style, I agree with IvoryFalcon, the designs are extremely manly.
Really good animation, I also love the design of these characters, so damn manly
I had buggy prototype with those nude guy, but hadn't time to polish it well. Fortunally, soon i'll have some more free time to make game prototype and show all mechanics. I'll have a holiday on august, so it should be done till septemper.
There is no up and low attacks and blocks, because it will shift focus of players's attention to slow one on one fencing, wich is good, but i want to force gameplay work good for one vs several enemies situations. Changing atack and block levels will be just visual contest effect, but there will be a lot of other additional mechanics, so fight is going to be pretty complex and fast-tactical [if i'll not fail )].
Impressive work and nice pixelling.
Definitely has that POP dynamics going on there but I realised that you added low, mid and high attacks and blocks as well.
I have been waiting for something like this from you since you last mentioned a sword fighting game plan which featured the naked dude fencing with multiple enemies in a work you posted long time ago.
Curious to see where this would go. Do you have any ingame footage yet?