ACHTUNG! PIXEL ART INACTIVE!
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Pixel Art Details

user
Title: scarecrow
Pixel Artist: mrfatbooty  (Level 1 Rookie :: 15 points)
Posted: 8/6/2017 12:07
Palette: 118 colors
Statistics:  5 comments    0 faves    0 avatars

One of my first steps into pixelart. It is for an game

Discussion

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user
eishiya (Level 7 Bunyip) @ 8/15/2017 06:32

Since you're still working on this (animating it), maybe it's too early to submit this. You should submit the final version when you're done :D

There are still a lot of colours here used for a single pixel each. I recommend cleaning that up before you animate. It's a lot easier to keep things consistent when you're starting with a clean base and know exactly what all your colours are. You could possibly even automate a lot of the clean-up by automatically resampling to a smaller colour count.


user
gennoveus (Level 6 SWAT) @ 8/7/2017 05:30

[Disclaimer: I am only an intermediate pixel artist. It is my intention to provide some helpful advice if possible but remember to seek the advice of some of the amazing pixel art veterans on this site and also think for yourself!]

IMO Your new version is much better! Although it's very similar to mine so I guess I would say that.

Your concept illustration is very good; I can only draw pixel art and couldn't draw anything like that! As I said with the house drawing you are clearly already a skilled artist so all that's left for you is to learn some pixel art specific technical stuff.

For example, with pixel art you have limited pixels so sometimes you have to cut or simplify details to avoid a noisy image. One example might be the coloured patches of cloth that work very well in the illustration / concept art but don't translate well into pixel art at such low resolutions.

Another is limiting colours; obviously with modern hardware this isn't neccesary but a limited pallette is what gives pixel art it's authentic pixel art look and also unifies the image. A bonus is that keeping a set pallette across an entire game will give it a very consistent look with each asset looking like it belongs in that world. I did it in my game and it worked really well.

I hope I'm being helpful!


user
mrfatbooty (Level 1 Rookie) @ 8/7/2017 04:57
 
 

 http://imgur.com/utM0tlr with your help.

i think its a much better version


user
mrfatbooty (Level 1 Rookie) @ 8/7/2017 03:28

omg you are amazing

btw rpg and its from this sketch (tahts from me too) https://twitter.com/mrfarbooty


user
gennoveus (Level 6 SWAT) @ 8/6/2017 23:01

Hello again. Are you making an RPG or is it something more like Stardew Valley?

You've got quite a few colours that are only being used for a few or even 1 pixel. With a very slight rework I bet you could get the colour count down from the current 118 to 15 or less without hurting the look of the image. In fact, you'll probably improve it (as mentioned in that article I linked you yesterday).

For example, just in the head you've used 19 colours. Click here to see how I redrew the head with only 9 (+1 new) colours that were mostly already there, taken from other parts of the image. 

I actually found 2 more great articles that were linked by another user here (sorry I don't remember who!) and I've been working through them myself. Here they are if you're interested:

androidarts.com/pixtut/pixelart.htm

androidarts.com/art_tut.htm

EDIT: Messed up the colour ramps when I made some last minute edits to the gif, sorry!


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scarecrow game, scarecrow avatars, scarecrow icons, scarecrow pixel art, scarecrow forum avatars, scarecrow AOL Buddy Icons

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