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Oh it's ok, I'm glad to take any advice, I think it's my fault cause I didn't think of that either until you said it. I think your advice was good, and it got me thinking more about what to do with this sprite and maybe others! I'm okay with any critiques even without any specific advice to fix things, and even then I think you actually provided a lot of really good advie, thanks!
I didn't say it in my last posts because it hadn't quite occurred to me. I apologise for not having a lot of specific advice for you - problems with proportions, stylised or not, tend to be far-reaching and non-specific.
Oh you think the arms seem too thick, I will say that wasn't really clear from your earlier posts but I think I get you now, and I can kinda see what you're saying now. The long legs I'm sort of okay with, but I do think I can fix the how the legs connect to the waist and maybe lower the knees somewhat. Thanks for replying back again btw, I'm really glad you cleared this up for me, thanks a lot for the feedback!
If by my "last critique" you mean that the torso and head are very small compared to the limbs, then yes, it applies here. It's not a localised, easy-to-fix problem, it's just a combination of things being odd sizes relative to each other. Thinner limbs (of the same length) might work, especially thinner arms.
I'm not sure, but I think her knees might also be a bit too high - relative to the knees, it looks like her legs must grow right out of her waist, even though relative to the torso and ignoring the knees, there's definitely a pelvis there.
The head is large compared to the torso and small compared to the limbs, hence the inconsistent feedback.
I get what you're saying but to be honest I'm still not that worried about the limb anatomy, it's gotten to a point where it's a stylistic thing I do and it doesn't really bother me that much. Interesting that you brought up Guilty Gear, because that's what I modeled most of my anatomy for these big sprites off of. I do think there are things I will change with the torso specifically (most of the criticism with this one outside of Pixeljoint seemed to be about the torso), and I think that's what is throwing this off the most, but otherwise I'm still okay with this. If your last critique still applies to this one, I do want to see what is making the head seem too small, especilly because a couple of people thought the head seemed too large on some of my other stuff (including the ones you've commented on). Thanks for the feedback!
Check out Bayonetta for an example of long limbs done in a way that feels like an intentional stylistic choice rather than a mistake. They were very deliberate with the sizing of her head, torso, feet, and hands to make her design look coherent.
Fighting games like GG, KoF, SF, etc all have exaggerated but believable proportions. Everything is exaggerated coherently, rather than merely having some parts be larger or smaller than the norm. More importantly, the exaggerations serve to convey something about each character and help them look unique.
The thing is I'm not really going so much for realistic proportions with these sprites, I'm kinda going for larger limbs and such so it looks more like a sprite you could see in typical anime fighting games. Having said that, I'll still do some editing to this one, and I'll still keep your critique in mind, thanks!
This and your last submission have the same gigantic limb problem that I pointed out on an earlier piece xP
Perhaps it might help you to work with a proportion chart for a little while, until it becomes internalized.
Thanks, I'll start spreading my work out a little more pretty soon though I can promise you that!