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Looks to me like you weren't done with the lower body before submitting. The shading on the torso and the ruff around his neck is really good.
For the anti-aliasing on his sword, you will almost certainly want to use multiple pixels for each "step," because single pixels on a slope like that won't really help the smoothness at all.
There are some details I don't really understand (legs and tail), it's a nice piece though!
Is it based on a game/comics or is it a character designed from your own?
It was a very spur-of-the-moment character because I wanted to try making something big. It's not very clear but it was mostly an exercise outside of my "comfort zone" (in quotes because I don't really have one; I'm bad at everything, haha).
@Pheno: Yeah, I just reached a point where I had no real clue what I was doing, so I stopped. I actually wasn't even going to submit it, but I realized I only have... one other thing here. Just thought "might as well post something, might get some decent feedback maybe." 100% agree with the comment on anti-aliasing. I was very unsure if the multiple pixels were helping when I did them initially as they looked kind of odd at the time. It might just be the choice of colour, possibly? In that case, maybe I ought to have used multiple colours..? I am not certain. What I am certain of is that it could be better! I appreciate your feedback!