It's September again, so I guess some of you might be waiting for another installation of Creya, this year I will handle it a lil bit differently.
After focusing mostly on game projects throughout the last years and learning a lot regarding how to get those projects done I went back to this hobby stuff.
I finally wanted to incorporate all of my observations in a new piece.
So there is a slightly edited version of Creya, the changes are overall small this year.
aside from getting better with proportions and capturing body language making it bigger and removing the gloves, the overall feel is very similar to last year.
General things some of you who are following the overall design process:
-Setting - I wanted to be very clear about the architecture, all buildings in the background are pure fantasy with a strong Austro-German touch.
I also included some crests and fishheads and used a palette which feels at least for me very Middle-European.
After years of research this architecture style finally seems to hit the exact spot I wanted to end up with, referencing plenty of sources, but being in it's nature all in all fantasy.
-Readability - massive changes regarding every aspect of reasdability, compared to similar, earlier pieces.
I focused on making everything stand out and read quite clearly, the eye also should be led easily through the painting.
-Composition - here are also massive changes, I just poured all energy in making the conversation scene feel like an actual talk.
I played around with the positionings, sizes and view setup and I think it's much better working in this installment.
It's intented as gameart, not just as a painting, so limitations for having exchangable assets for a working system applied to the overall piece.
Despite all the limitations I tried to get rid of a lot of problems I had due to being inexperienced and end up with something beautiful which also can stand as work of art on it's own.
I hope you enjoy it.
Full HD / 4x zoom version - as intented