Hotline Miami 2 Wrong Number: Platformer mock-up

Hotline Miami 2 Wrong Number: Platformer mock-up

You need to be logged in to rate pixel art.

 

Pixel Art Details

Hotline Miami 2 Wrong Number: Platformer mock-up



user
Title: Hotline Miami 2 Wrong Number: Platformer mock-up
Pixel Artist: Hoky  (Level 2 Flatfoot :: 75 points)
Posted: 9/10/2017 08:35
Palette: 30 colors
Statistics:  1 comments    3 faves    0 avatars

Discussion

If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.


user
Knightsundere (Level 3 Private Eye) @ 10/21/2017 09:10

This isn't a style similar to my own, so I won't be able to give super good feedback, but here's what I can say: 

The colors are good for the most part. There are a few that are kind of bland (the glow used on the sign, the pants of the duck-men, and the white-suit henchmen. The rest are pretty good for how many shades you have. Even the red looks great on the cyan van, which is a difficult contrast-issue to deal with. 

There are a few different types of lighting that vary depending on what you want the piece to look like. At the moment, you've got arcade-style lighting, which is fairly simple and usually just has an ambient shadow underneath the character so it works decently well with every light source (see duck-men and henchman). Realistic lighting, which I think would work wonders for this piece, has the shadows in the position opposite to where light would be coming from (realistic), so the duck-men would have a shadow behind and below them because of:

1. the glowing sign giving off a red aura 
2. the reflection of the headlights on the wall that bounces back

You'd need to choose a light source for the henchmen in order to change him, but at the moment, it seems to be in the middle of the room, out of the piece's vision. 

The perspective looks wacky, but I don't have experience in that kind of stuff. I think you should go for either isometric OR side-scroller, not a combination of the two, until you're much better (I would never try that, it's so difficult). 

I read a quote somewhere that sounds kind of like "Pixel art is the study of light", because lighting and shadows will dictate everything. If you really, really focus on learning how light works and understanding where you need shadows, what will be dim, what will be bright, you won't need assistance. 


Related & Tags


Hotline Miami, animation, mock-up, platformer, Hotline Miami 2 Wrong Number: Platformer mock-up avatars, Hotline Miami 2 Wrong Number: Platformer mock-up icons, Hotline Miami 2 Wrong Number: Platformer mock-up pixel art, Hotline Miami 2 Wrong Number: Platformer mock-up forum avatars, Hotline Miami 2 Wrong Number: Platformer mock-up AOL Buddy Icons

Sponsored Products

Donate

Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Farm Fresh Sketch Comedy
Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim on PJ Discord.

Register

If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?