Lol, I may be no expert, but I agree with Skeddles. It looks as if though her..gosh, never wanted to say this.. her boobs look as if their apart from her body, as if the only thing keeping them there is her tight shirt. Though, the animation seems so well designed and the shading just fits..the punchining is awesome.. Love it 5/5.
I really like the colors, it looks like she could fit perfectly in too an SNK game, she dosen't look this good in the Marvel vs Capcom games. I'm a big fan of fighting games, and this animation I really like! Nice boob bounce too, that's of course a "Must have" in a fighting game.
This sprite makes me intrested in this fighting game project you speak of.
Actually this is how I do it sometimes when I box because, imagine if Jill in this case actually is left handed, the opponend would automatcly defend his own left (were jill's strong right hand punch is comming from) and leave his right side open for blows (He thinks she is right handed ofcourse) and then BAM, Jill's left uppercut comes in from nowere.. K.O
I was wondering about the left handed thing too. Jabs go with your less dominant hand usually, then strong blows go with the right hand and it feels to me like the uppercut should be with the right hand even though it's possible to do it with either hand. It makes it look weak to me to see the arm doing jabs and that same arm going for a strong hit.
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The boobs are more flexible than in dead or alive :p
But thats the only bad thing i can say about it.