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To be honest, I did not really like the palette. I do not like bright colors too much. But the animation is flawless. Not only fluid, but also the general anatomy. ![]()
You're probably right. I'll work on it after the contest and see what I can come up with. ![]()
even with another palette that brings the colors closer together, the noisy/grainy look of so many isolated pixels will still look unpololished, imo.
Thank you for your support @Quady14. ![]()
To tell the truth, the limited space probably helped it to be more fluid. It really made me think of how I could get him to look like he was quick and agile despite the inability to move far. It really kept things tight!
But now I see that as a good thing because, even when things don't have to be tight in future animation projects, I can look back and can set these kind of limits within a piece.
I also tried to apply something I see Eishiya mention a lot when critiquing in our public queue. Keep your animation/sprites off the "wall" of your project. It just looks cleaner in my opinion. Even in the fact that I have transparency I think it was good practice in keeping control of the piece. So technically you could say the piece it's 31x31.
So if you're out there, thanks Eishiya! ![]()
Really love the smoothness of the animation quality here. You used the limited space fantastically. ;)
Actually, I just realized, after rereading your comment, that I'm seeing the problem with the stranded pixels... and probably the solution! I believe the problem lies in my laziness regarding using a shortcut palette that I'm not really familiar with. What's the point of using the palette as a shortcut if you have to learn to use it first!?
You might as well make your own where you actually understand the ladder between hue and tint. I whole heartedly believe that the shapes as they are could be workable, but the high contrast of the NES pallette (or how I used it
) makes them look like they don't belong there. The colors I chose really don't have a relatable color percentage to each other.
Thank you again, Goodlyay, for bringing this to my attention. I really appreciate it. ![]()
Thanks! I actually thought about redoing it midway through, but I realized if I started over I wouldn't make the deadline. I see how busy it is, hoping that the animation itself can make up for what it lacks. It was the process of shading and highlights that I didn't execute completely. Very rushed.
It might've been better before the green. It was ment as a highlight, but I guess out doesn't read like that.
Thanks for the heads up though. I can use that to improve and hope others learn from it too. ![]()
The thumbnail looks better than the shaded result to me. Maybe I'm just biased, but all those stranded pixels aren't doing it many favours. I would try to focus more on clusters for a cleaner more readable result. Cool animation though! ![]()
I'm beginning to agree about the palette. Like I mentioned, I'll probably end up going back to this one.
Thank you, Thank you, Thank you! I really do love animation. It's probably my strongest asset when pixeling. If I can get down the other techniques that I'm working on, I'm sure I'll make something of myself.