32x32 Warrior Sprite - Praying Mantis

32x32 Warrior Sprite - Praying Mantis

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Pixel Art Details

32x32 Warrior Sprite - Praying Mantis



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Title: 32x32 Warrior Sprite - Praying Mantis
Pixel Artist: DexRunner  (Level 5 Detective :: 4912 points)
Posted: 9/17/2017 08:12
Palette: 7 colors
Statistics:  10 comments    10 faves    0 avatars

Back to the basics!  

This challenge was pretty amazing.  To me, it's not just about pixeling when it's at this level.  It's about stretching your ideas to a point where you can fit something big into a small space.  I'm not sure I accomplished that, but I promise that an idea that both ment something to me AND could stand out against the norm was much more difficult to find than I anticipated when I read the contest specifications.  I thought about what I've been wanting to create for awhile and what those that frequent the gallery would like to see.  The most obvious was going to be that barbarian-warrior-type, but I wanted to switch it up with a Kung-Fu Mantis.    I hope I got some of it right.  

I decided to focus more on the idea and the pixels than worry about a pallette, so I just used a limited NES pallette.  Using half (not including transparency) of the allowed colors, I figured it might give the piece a retro look and, being so small of a canvas (he looks best zoomed 2x btw ), could give the impression that the Mantis could be a sprite in a game that's ment to be.  I'd love to make a mockup with this guy and a few extra attack animations thrown in.  We'll see.  This already didn't get as much attention as I would've liked to give it.

Hopefully you enjoy!  Let me know anything you like specifically (or don't like for that matter :D) so I can keep improving.  Thanks and see you next time!  :0)


Weekly Challenge: Tiny WarriorsWeekly Challenge: Tiny Warriors

Discussion

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DexRunner (Level 5 Detective) @ 9/20/2017 08:25

I'm beginning to agree about the palette.  Like I mentioned, I'll probably end up going back to this one.  

Thank you, Thank you, Thank you!  I really do love animation.  It's probably my strongest asset when pixeling.  If I can get down the other techniques that I'm working on, I'm sure I'll make something of myself. 


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Faherya (Level 4 Mercenary) @ 9/20/2017 07:01

To be honest, I did not really like the palette. I do not like bright colors too much. But the animation is flawless. Not only fluid, but also the general anatomy. 


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DexRunner (Level 5 Detective) @ 9/18/2017 16:15

You're probably right.  I'll work on it after the contest and see what I can come up with. 


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1JournalRed (Level 1 Seaman) @ 9/18/2017 01:09

Nice one 


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Goodlyay (Level 5 Detective) @ 9/17/2017 23:57

even with another palette that brings the colors closer together, the noisy/grainy look of so many isolated pixels will still look unpololished, imo.


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DexRunner (Level 5 Detective) @ 9/17/2017 20:55

Thank you for your support @Quady14. 

To tell the truth, the limited space probably helped it to be more fluid.  It really made me think of how I could get him to look like he was quick and agile despite the inability to move far.  It really kept things tight!  

But now I see that as a good thing because, even when things don't have to be tight in future animation projects, I can look back and can set these kind of limits within a piece.  

I also tried to apply something I see Eishiya mention a lot when critiquing in our public queue.  Keep your animation/sprites off the "wall" of your project.  It just looks cleaner in my opinion.  Even in the fact that I have transparency I think it was good practice in keeping control of the piece.  So technically you could say the piece it's 31x31.   So if you're out there, thanks Eishiya! 


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Quady14 (Level 1 Intern) @ 9/17/2017 20:34

Really love the smoothness of the animation quality here. You used the limited space fantastically. ;)


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DexRunner (Level 5 Detective) @ 9/17/2017 17:38

Actually, I just realized, after rereading your comment, that I'm seeing the problem with the stranded pixels... and probably the solution!  I believe the problem lies in my laziness regarding using a shortcut palette that I'm not really familiar with.  What's the point of using the palette as a shortcut if you have to learn to use it first!?   You might as well make your own where you actually understand the ladder between hue and tint.  I whole heartedly believe that the shapes as they are could be workable, but the high contrast of the NES pallette (or how I used it ) makes them look like they don't belong there.  The colors I chose really don't have a relatable color percentage to each other.

Thank you again, Goodlyay, for bringing this to my attention.  I really appreciate it. 


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DexRunner (Level 5 Detective) @ 9/17/2017 13:43

Thanks!  I actually thought about redoing it midway through, but I realized if I started over I wouldn't make the deadline.  I see how busy it is, hoping that the animation itself can make up for what it lacks.  It was the process of shading and highlights that I didn't execute completely.  Very rushed.   It might've been better before the green.  It was ment as a highlight, but I guess out doesn't read like that.

Thanks for the heads up though.  I can use that to improve and hope others learn from it too. 


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Goodlyay (Level 5 Detective) @ 9/17/2017 11:57

The thumbnail looks better than the shaded result to me. Maybe I'm just biased, but all those stranded pixels aren't doing it many favours. I would try to focus more on clusters for a cleaner more readable result. Cool animation though!


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