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Thank u for your kind word. I will try to fix that fox. The frame unmber is low because the camp fire was only 3 frame. I will mend that.
I really like the style you have in following your images along like a series now the colors always feel clean and well rounded
and the blend well into each other giving a smooth feel without any anti-aliasing
But the animation on the fox turning around feels very jumpy
This can be solved in a couple of ways
- add a smear frame to help the animation feel more fluid
- add some transition frames
- This is more of an illusion than a principle or trick change the timing of the frames itself turning the timing up or down in steps (0.4,0.30.2)etc leading up to the big jump to help it blending a bit more but this won't really help when using it in games or anything
using this trick together can help give a more lively and fluid
and a general rule of thumb is to work in odd number of frames when creating looping animations using 3, 5, 7 frames respectively but it's not a necessity, just some thoughts to ponder
even better!