Maters In Legendary Fighting - Forest map

Maters In Legendary Fighting - Forest map

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Maters In Legendary Fighting - Forest map



user
Title: Maters In Legendary Fighting - Forest map
Pixel Artist: Taki  (Level 3 Hatchikyu :: 1131 points)
Posted: 9/29/2017 12:38
Statistics:  4 comments    26 faves    0 avatars

This is one map for an online platformer game i'm struggling with. The idea of my maps is to restraing from using tiles as much as possible to give the maps a more natural feeling. It's not easy and it takes a lot of time. BUT, at least i know that i'm kind of a special idiot like this. 

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user
Taki (Level 3 Hatchikyu) @ 9/30/2017 04:58

Thanks for the tipps, i‘ll try to put more uniqueness in each piece.


user
had0c (Level 3 Stalker) @ 9/30/2017 02:58

refraining from using tiles is time consuming and if you make it work it's beautiful but man.. time consuming. Gl with this


user
eishiya (Level 7 Bunyip) @ 9/30/2017 00:54

I think you're missing some opportunities here. You're not using tiles, but everything still feels kind of samey, as if you are using tiles.

For example, the trees are all technically unique, but they don't feel unique because they all have the same proportions, sizes, and are even spaced quite evenly. They still feel repetitive, and at a glance I assumed you were using tiles. Surely that's not the impression you want to make.

I think it's awesome that you're choosing to make everything unique, but make sure you actually put your hard work to good use! Make your unique assets be unique in more than just the details, make their uniqueness obvious.

Perhaps it might help you to approach each stage as a composition, an artwork that helps tell your game's story or inform the player about the game's world. For example, instead of thinking "this is a forest, so there should be trees in the background", think about why the player character is in that forest, what happened in the forst before they got there, what kinds of things regularly happen there... If the Big Bad's been through there and the player character is following them, show signs of that. If it's a pristine forest, show its history - have a mix of young, mature, and dead trees, have a few trees, rocks, etc that show signs of being home to various animals, perhaps some of the creatures the player might encounter in the level.


user
shm31 (Level 7 Baklava) @ 9/29/2017 15:04

First of all, awesome. Great use of colors, and shading.

But, restraining from using tiles ? in a platformer game ? that's gotta be rough.


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