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Color count doesn't matter as long as nobody notices it ;)
Looks great, though honestly the premise of the game is vastly more interesting. Can't wait to see it in Greenlight?
Roof/House seems reduxed, rest looks quite ok :)
Tree looks very well done
Entirely the assets dont seem to be matching
this genius level work right here, truly amazing
even though the building in the background is a lacking in polish (probably still under construction) at least compared to the epic tree next to it
the amount of time it must have taken to create the assest
is unfathomable
I would pay big money if this game ever got released for the art alone
Thank you everybody.
I agree that there is a lack of coherence in the global picture: during development, game design leads the rest. Once I have coded inflammable environment, I need to draw something which can burn, there you got your tree... Implementation of different material colliders on certain enemies? Here comes a jetpack... On top of that, my drawing technique is not the same today as 3 months ago.
But be sure that when everything is set, I will come back to the composition, consider it as one piece and make it as homogeneous as possible.