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That would be great! Unless you have a version of the animation without the wave effect
Maybe I could leave the animation in the forums and just post the static drawing, which is 100% done by hand, if that helps and it better suits the website approach.
This is a really cool piece essadege. The mods are still chatting about this one because of the techniques used to animate. To ensure a quicker entry to the gallery, the best approach is to stay away from using any programmed animations.
There is nothing wrong with pixeling this way for fun, but the PJ gallery leans toward the purist format.
I just simply drew the stuff on a limited palette on aseprite (any spriting software would do), imported it into after effects CC and animated the deformation of the pumpkin with puppet tool.
Then I animated the grass and flame effects simply putting a distort-wave type of effect on those layers.
Important detail is rendering the scene without antialiasing (point sampling) so every pixel will be sharp and clean.
The last step is reimporting the frames into aseprite and limiting the colors (because sometimes you will have a misbehaved pixel or you will throw in color touches) so everything fits within the limitations you started with.
well I don't know a single thing about how to use or apply said cheating technique but I can say is that as a fellow artist "cheating" is a great way to save time If it ends up giving the same result why not just use it that's why "Index painting" and "dither layers" exist
I am interested to learn about distortion mesh/wave pattern
a link to a good tutorial or explanation would be great
Thanks PixelDust!
What do you think about "cheating" with rotation/deformation meshes .etc though?
The thing is that the pumkin was animated also with a distortion mesh so...
Nevermind! I'll save those publications for the forum :P