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That's some improvement already! I myself am much a fan of clean lines, with no pixels touching each other on the corners and curves. See the difference it makes:
It's a style choice, but helps give a sense of purpose to every single pixel some how.
New version up! One thing I wanted to change as well as to show the neckguard as being a flexible chain coif rather than plating.
Very cool Pixel, I like it. I will make some adjustments.
Can't have any pillow shading, no no no!
A drastic improvement good work
to give some pointers
the shading on the bracelets/armguards feels a bit to pillow shaded adding some rim lighting to one of the sides will help give it a more defined shape similar to what you did on the right kneecap (the one on the left)
also, the white highlights on the skin feels a bit too harsh swapping it out for one of the colors on the skull will help a bunch
and lastly a quick tip
adding a darker color to the insides of the anatomical details (almost like an outline) to help define the shapes a bit more and bring some extra contrast (like what you did briefly to the left side of the chest)
here is a example to help visualize it better
Thanks for your message, and nice work! Always happy to help, I could go over this one again if you like, and feel free to put things in the WIP forums in the future!
Uploaded a new version now after studying yours. Can't believe how much I did not pick up!