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@cure: thanks! honored you think so.
@eishiya: thank you, the colors kind of happened and are based more off feeling. i'm trying to be more intentional with my colors. still learning. :) and such a project... oof... the scope... haha. someday i'll get around to doing as big a project as that.
@reo: good point, thank you; i took a lot of inspiration from other people's pieces and the general sentiment for better clusters. i realized that perhaps i've been using aa too much as a crutch to hide imperfections (and poorly at that, even) so trying to shift focus towards my cluster work.
@diemango: ty ty, still could be improved in some ways i'm sure, but fairly happy at the color balance.
This is really cool! I think it would've been even stronger had you dropped most of the aa though. Just let the clean lines and shapes talk for themselves. Lovely colors too!
I dig those bold colours! If the game's aesthetic is something like it, you've probably got something really special going.
And you could always do a run-and-gun rogue-lite ;D
This is really cool.