Gameboy Sunset

Gameboy Sunset

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Gameboy Sunset



user
Title: Gameboy Sunset
Pixel Artist: Arko  (Level 1 Rookie :: 313 points)
Posted: 2/26/2018 01:14
Statistics:  9 comments    9 faves    0 avatars

166 x 144

3 colors

Discussion

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fkbm (Level 3 Hatchikyu) @ 3/1/2018 06:07

Heh, awesome. What I created was nothing more than a simple script. :) I didn't aim to create anything more. And I made it for GrafX2 just because I love using that. :) I'm also testing and working with Aseprite. :)


user
fkbm (Level 3 Hatchikyu) @ 3/1/2018 06:06

I stand corrected. The Gameboy can actually hold up to 384 tiles. So any fullscreen image should work fine.


user
Kasumi (Level 3 Private Eye) @ 2/26/2018 17:28

I wrote that program! Interestingly, your image fails to load in it. (Resaving it with different software makes it load, and the count is indeed 305.) What program did you use to create the image? It's probably a simple change to support, but I'd like to have more than just the one test image.

Edit: Oh. Hah. Nevermind, it's the filename, not the png. The program autodetects filenames with numbers in them so it can load in image sequence. For some reason, it doesn't like the pixeljoint appended one. Well, I'll find out why and fix it.

Edit2: It's because the number is larger than a 32bit integer can hold! Neat, I'll probably make it try harder to load the original file, but not look for more numbers after. (Even Aseprite will only load sunset__r13981281201.png but not detect sunset__r13981281202.png.) Sorry for the unrelated comments on your piece! >_>


user
Arko (Level 1 Rookie) @ 2/26/2018 11:45

Wow ! That much ? I wouldn't have thought ! :D


user
fkbm (Level 3 Hatchikyu) @ 2/26/2018 06:00

Heh, yeah, sometimes it's just more fun to know these and just rework stuff to get it working right within the limitations of the system. :D

I created a small lua script for GrafX2 that counts the unique 8x8 tiles from a Gameboy like image and returns the number of tiles it accumulated. This very picture returned 305 unique tiles. :)


user
Arko (Level 1 Rookie) @ 2/26/2018 05:43

I never thought of that kind of limitation (that's funny because just before seeing your comment, I was looking at this https://kasumi.itch.io/ichr). That would be an interesting constraint to work with.


user
fkbm (Level 3 Hatchikyu) @ 2/26/2018 05:15

The only other limitation I can think of right now that might not let you pass is the fact that the Original Gameboy had 8KiB of Video RAM, which equates to a total number of 256 tiles and to fill a viewing area full of graphics you'd need 360 tiles. So you've got RAM for 12.8 rows, as opposed to the 18 you need.

But I believe that with some smart reuse of tiles in some areas of the screen, this could pass. Haven't done the uniqueness of tiles yet :D


user
Arko (Level 1 Rookie) @ 2/26/2018 01:57

Thanks ! I wanted to make something with the Gameboy limitations. I actually had an extra color I could use, but I never used it. :)


user
fkbm (Level 3 Hatchikyu) @ 2/26/2018 01:49

It's interesting that you limitted yourself to 3 colours. It looks gorgeous!!


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Gameboy, Gameboy Sunset avatars, Gameboy Sunset icons, Gameboy Sunset pixel art, Gameboy Sunset forum avatars, Gameboy Sunset AOL Buddy Icons

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